Box2DX.Collision.Shape.TestSegment C# (CSharp) Method

TestSegment() public abstract method

Perform a ray cast against this shape.
public abstract TestSegment ( Box2DX.Common.Transform xf, float &lambda, Vector2 &normal, Segment segment, float maxLambda ) : SegmentCollide
xf Box2DX.Common.Transform The shape world Transform.
lambda float Returns the hit fraction. You can use this to compute the contact point /// p = (1 - lambda) * segment.P1 + lambda * segment.P2.
normal Vector2 Returns the normal at the contact point. If there is no intersection, /// the normal is not set.
segment Segment Defines the begin and end point of the ray cast.
maxLambda float A number typically in the range [0,1].
return SegmentCollide
        public abstract SegmentCollide TestSegment(Transform xf, out float lambda, out Vector2 normal, Segment segment, float maxLambda);