public BroadPhaseTest()
{
BroadPhase.IsValidate = true;
//srand(888);
AABB worldAABB = new AABB();
worldAABB.LowerBound.Set(-5.0f * k_extent, -5.0f * k_extent);
worldAABB.UpperBound.Set(5.0f * k_extent, 5.0f * k_extent);
_overlapCount = 0;
_overlapCountExact = 0;
_callback._test = this;
_broadPhase = new BroadPhase(worldAABB, _callback);
for (int i = 0; i < k_actorCount; i++)
_overlaps[i] = new bool[k_actorCount];
for (int i = 0; i < k_actorCount; i++)
for (int j = 0; j < k_actorCount; j++)
_overlaps[i][j] = false;
for (int i = 0; i < k_actorCount; i++)
_actors[i] = new Actor();
for (int i = 0; i < k_actorCount; ++i)
{
bool s = false;
if (i == 91)
s = true;
Actor actor = _actors[i];
GetRandomAABB(ref actor.aabb);
//actor->aabb.minVertex.Set(0.0f, 0.0f);
//actor->aabb.maxVertex.Set(k_width, k_width);
actor.proxyId = _broadPhase.CreateProxy(actor.aabb, actor);
actor.overlapCount = 0;
_broadPhase.Validate();
}
_automated = true;
_stepCount = 0;
}