Box2D.Dynamics.Contacts.CircleContact.Evaluate C# (CSharp) Method

Evaluate() public method

public Evaluate ( Manifold manifold, Transform xfA, Transform xfB ) : void
manifold Box2D.Collision.Manifold
xfA Box2D.Common.Transform
xfB Box2D.Common.Transform
return void
        public override void Evaluate(Manifold manifold, Transform xfA, Transform xfB)
        {
            Pool.GetCollision().CollideCircles(manifold, (CircleShape)FixtureA.Shape, xfA, (CircleShape)FixtureB.Shape, xfB);
        }