Box2D.Dynamics.Contacts.ChainAndPolygonContact.Evaluate C# (CSharp) Method

Evaluate() public method

public Evaluate ( Manifold manifold, Transform xfA, Transform xfB ) : void
manifold Box2D.Collision.Manifold
xfA Box2D.Common.Transform
xfB Box2D.Common.Transform
return void
        public override void Evaluate(Manifold manifold, Transform xfA, Transform xfB)
        {
            ChainShape chain = (ChainShape)FixtureA.Shape;
            chain.GetChildEdge(edge, ChildIndexA);
            Pool.GetCollision().CollideEdgeAndPolygon(manifold, edge, xfA, (PolygonShape)FixtureB.Shape, xfB);
        }