public GMCursedHollow()
{
Name = "Cursed Hollow";
LoadingMatchPath = "./images/loading_cursed_hollow.png";
NavigationFactor = 15;
LaneRule = new[] {2, 2, 1};
MinimapRectangle = new Rectangle(1485, 767, 435, 289);
MapChallengeBehavior = GameModes.EmptyComposite;
LeftBasePoint = new Point(1545, 924);
RightBasePoint = new Point(1840, 903);
LeftFountain = new Point(1530, 943);
RightFountain = new Point(1849, 880);
TopLane = new[]
{
new Point(1559, 884), new Point(1596, 839), new Point(1653, 815), new Point(1692, 815),
new Point(1728, 809), new Point(1778, 824)
};
MidLane = new[] {new Point(1601, 917), new Point(1700, 913), new Point(1700, 913), new Point(1700, 913)};
BotLane = new[]
{
new Point(1588, 969), new Point(1663, 1012), new Point(1700, 1006), new Point(1739, 1007),
new Point(1820, 952)
};
}