private bool pointInPolygon(Point p, Point[] poly)
{
Point p1, p2;
bool inside = false;
if (poly.Length < 3)
return inside;
Point oldPoint = new Point(poly[poly.Length - 1].X, poly[poly.Length - 1].Y);
for (int i = 0; i < poly.Length; i++)
{
Point newPoint = new Point(poly[i].X, poly[i].Y);
if (newPoint.X > oldPoint.X)
{
p1 = oldPoint;
p2 = newPoint;
}
else
{
p1 = newPoint;
p2 = oldPoint;
}
if ((newPoint.X < p.X) == (p.X <= oldPoint.X) && ((long)p.Y - (long)p1.Y) * (long)(p2.X - p1.X) < ((long)p2.Y - (long)p1.Y) * (long)(p.X - p1.X))
inside = !inside;
oldPoint = newPoint;
}
return inside;
}