protected void MakeFakeAudio(string path)
{
lock (s_thisLock)
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
// Bloom is going to try to figure its duration, so put a real audio file there.
// Some of the paths are for mp4s, but it doesn't hurt to use an mp3.
var src = SIL.IO.FileLocator.GetFileDistributedWithApplication("src/BloomTests/Publish/sample_audio.mp3");
File.Copy(src, path);
var wavSrc = Path.ChangeExtension(src, ".wav");
File.Copy(wavSrc, Path.ChangeExtension(path, "wav"), true);
}
}