Bloom.MiscUI.ToastNotifier.GoDownTimerTick C# (CSharp) Method

GoDownTimerTick() private method

private GoDownTimerTick ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void
        private void GoDownTimerTick(object sender, EventArgs e)
        {
            //Debug.WriteLine(String.Format("DEBUG Begin Toast.GoDownTimerTick(): Bounds = {0}", this.DesktopBounds));
            //Lower window by 5 pixels
            startPosY += 5;
            //If window is fully visible stop the timer
            if (startPosY > Screen.PrimaryScreen.Bounds.Height)
            {
            #if __MonoCS__
                // The window doesn't move onto and off the screen on Wasta 14 Linux for some reason.  I suspect some sort of system setting,
                // not Mono, since it works fine on Trusty Linux and the Bounds values all look correct on Wasta 14.  So we'll just make this
                // form invisible at the right time.  This should not hurt anything on Trusty, but I'm marking it for Mono only just in case
                // setting Visible has the same wierd bug on Windows as calling Close().
                this.Visible = false;
            #endif
                _goDownTimer.Stop();
                //If the client app starts with a "show dialog" open (e.g., selecting a file to open), this Close() actually closes *that* dialog, which is, um, bad.
                //So I'm just going to not do the close, figuring that it only runs once per run of the application anyhow
                //Close();

                _currentMessage = null;

            }
            else
            {
                SetDesktopLocation(startPosX, startPosY);
                this.Refresh();
            }
            //Debug.WriteLine(String.Format("DEBUG End Toast.GoDownTimerTick(): Bounds = {0}", this.DesktopBounds));
        }