private void InitializeAnimator()
{
_animator = new Animator();
CubicBezierCurve c = new CubicBezierCurve(new PointF(0, 0),
new PointF(0.5f, 0f),
new PointF(.5f, 1f),
new PointF(1, 1));
_animator.PointFromDistanceFunction = c.GetPointOnCurve;
_animator.Duration = 200; // 750;
_animator.FrameRate = 30;
_animator.SpeedFunction = Animator.SpeedFunctions.SinSpeed;
_animator.Animate += OnAnimator_Animate;
_animator.Finished += OnAnimator_Finished;
}