public void Initialize()
{
player1 = new PlayerClass();
player2 = new PlayerClass();
player3 = new PlayerClass();
player4 = new PlayerClass();
returnState = null;
animations = new List<Animation>();
player1.title = "P1";
player2.title = "P2";
player3.title = "P3";
player4.title = "P4";
player1.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);
player2.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);
player3.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);
player4.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);
currPlayer = PlayerKeys.Player1;
paused = false;
playerPaused = 0;
AudioManager.TriggerBattle();
}