Blaze.Server.JoinGameCommand.HandleRequest C# (CSharp) Method

HandleRequest() public static method

public static HandleRequest ( Request request ) : void
request Request
return void
        public static void HandleRequest(Request request)
        {
            var gameID = (TdfInteger)request.Data["GID"];

            if (!GameManager.Games.ContainsKey(gameID.Value))
            {
                request.Reply(0x12D0004, null);
                return;
            }

            request.Client.GameID = gameID.Value;

            var data = new List<Tdf>
            {
                new TdfInteger("GID", (ulong)gameID.Value),
                new TdfInteger("JGS", 0)
            };

            request.Reply(0, data);

            var game = GameManager.Games[gameID.Value];
            var gameClient = BlazeServer.Clients[game.ClientID];

            game.Slots.Add(request.Client.User.ID);
            var slotID = game.Slots.FindIndex(slot => slot == request.Client.User.ID);

            Log.Info(string.Format("Client {0} reserving slot {1} in game {2}", request.Client.ID, slotID, gameID.Value));

            UserAddedNotification.Notify(request.Client, gameClient.User.ID, gameClient.User.Name);
            UserUpdatedNotification.Notify(request.Client, gameClient.User.ID);

            PlayerJoiningNotification.Notify(request.Client);

            JoiningPlayerInitiateConnectionsNotification.Notify(request.Client);
            PlayerClaimingReservationNotification.Notify(request.Client);            
        }
    }

Usage Example

Example #1
0
        public static void HandleRequest(Request request)
        {
            switch (request.CommandID)
            {
            case 1:
                CreateGameCommand.HandleRequest(request);
                break;

            case 2:
                Log.Warn("DESTROY GAME");
                break;

            case 3:
                AdvanceGameStateCommand.HandleRequest(request);
                break;

            case 4:
                SetGameSettingsCommand.HandleRequest(request);
                break;

            case 5:
                SetPlayerCapacityCommand.HandleRequest(request);
                break;

            case 7:
                SetGameAttributesCommand.HandleRequest(request);
                break;

            case 9:
                JoinGameCommand.HandleRequest(request);
                break;

            case 0xB:
                Log.Warn("*GameManager->HandleRemovePlayerCommand*");
                //HandleRemovePlayerCommand(clientId, request, stream);
                break;

            case 0xF:
                FinalizeGameCreationCommand.HandleRequest(request);
                break;

            case 0x1D:
                UpdateMeshConnectionCommand.HandleRequest(request);
                break;

            case 0x27:
                UpdateGameNameCommand.HandleRequest(request);
                break;

            default:
                Log.Warn(string.Format("Unhandled request: {0} {1}", request.ComponentID, request.CommandID));
                break;
            }
        }
JoinGameCommand