public static void AlterInventory()
{
var y = 0;
var z = ObjectManager.Player.InventoryItems.ToList().OrderBy(i => i.Slot).Select(item => item.Id).ToList();
for(int i = 0; i < z.Count - 2; i++)
{
var x = GetItemById((int) z[i]);
Queue<Item> temp = new Queue<Item>();
ItemSequence(x, temp);
y += temp.Count;
}
for (int i = 0; i < y; i++)
Console.WriteLine(Queue.Dequeue());
}
}