private void _Save()
{
SaveFileDialog sfg = new SaveFileDialog();
sfg.Filter = _FileFilter;
sfg.RestoreDirectory = true;
if (sfg.ShowDialog() == DialogResult.OK)
{
using (TextWriter tw = new StreamWriter(sfg.FileName))
{
tw.Write(this._Text.Text);
tw.Close();
}
this._Saved = true;
}
}