BitMiracle.LibJpeg.Classic.jpeg_decompress_struct.jpeg_consume_input C# (CSharp) Method

jpeg_consume_input() public method

Consume data in advance of what the decompressor requires.
This routine can be called at any time after initializing the JPEG object. It reads some additional data and returns when one of the indicated significant events occurs. If called after the EOI marker is reached, it will immediately return ReadResult.JPEG_REACHED_EOI without attempting to read more data.
public jpeg_consume_input ( ) : ReadResult
return ReadResult
        public ReadResult jpeg_consume_input()
        {
            ReadResult retcode = ReadResult.JPEG_SUSPENDED;

            /* NB: every possible DSTATE value should be listed in this switch */
            switch (m_global_state)
            {
                case JpegState.DSTATE_START:
                    jpeg_consume_input_start();
                    retcode = jpeg_consume_input_inHeader();
                    break;
                case JpegState.DSTATE_INHEADER:
                    retcode = jpeg_consume_input_inHeader();
                    break;
                case JpegState.DSTATE_READY:
                    /* Can't advance past first SOS until start_decompress is called */
                    retcode = ReadResult.JPEG_REACHED_SOS;
                    break;
                case JpegState.DSTATE_PRELOAD:
                case JpegState.DSTATE_PRESCAN:
                case JpegState.DSTATE_SCANNING:
                case JpegState.DSTATE_RAW_OK:
                case JpegState.DSTATE_BUFIMAGE:
                case JpegState.DSTATE_BUFPOST:
                case JpegState.DSTATE_STOPPING:
                    retcode = m_inputctl.consume_input();
                    break;
                default:
                    ERREXIT(J_MESSAGE_CODE.JERR_BAD_STATE, (int)m_global_state);
                    break;
            }
            return retcode;
        }