BitCollectors.QfgCharacterEditor.WebUI.Controllers.CharacterController.ResetModelState C# (CSharp) Method

ResetModelState() private method

private ResetModelState ( ) : void
return void
        private void ResetModelState()
        {
            ModelState.Remove("Agility");
            ModelState.Remove("WeaponUse");
            ModelState.Remove("Intelligence");
            ModelState.Remove("Strength");
            ModelState.Remove("Vitality");
            ModelState.Remove("Luck");
            ModelState.Remove("Communication");
            ModelState.Remove("Parry");
            ModelState.Remove("Dodge");
            ModelState.Remove("Stealth");
            ModelState.Remove("PickLocks");
            ModelState.Remove("Throwing");
            ModelState.Remove("Climbing");
            ModelState.Remove("Magic");
            ModelState.Remove("Acrobatics");
            ModelState.Remove("Honor");

            ModelState.Remove("MagicSkillCalm");
            ModelState.Remove("MagicSkillDazzle");
            ModelState.Remove("MagicSkillDetect");
            ModelState.Remove("MagicSkillFetch");
            ModelState.Remove("MagicSkillFlame");
            ModelState.Remove("MagicSkillForceBolt");
            ModelState.Remove("MagicSkillLevitate");
            ModelState.Remove("MagicSkillOpen");
            ModelState.Remove("MagicSkillReversal");
            ModelState.Remove("MagicSkillTrigger");
            ModelState.Remove("MagicSkillZap");

            ModelState.Remove("InventoryDaggers");
            ModelState.Remove("InventoryHealingPotions");
            ModelState.Remove("InventoryMagicPotions");
            ModelState.Remove("InventoryVigorPotions");
            ModelState.Remove("InventoryPoisonCurePotions");
        }
    }