private void ResetModelState()
{
ModelState.Remove("Agility");
ModelState.Remove("WeaponUse");
ModelState.Remove("Intelligence");
ModelState.Remove("Strength");
ModelState.Remove("Vitality");
ModelState.Remove("Luck");
ModelState.Remove("Communication");
ModelState.Remove("Parry");
ModelState.Remove("Dodge");
ModelState.Remove("Stealth");
ModelState.Remove("PickLocks");
ModelState.Remove("Throwing");
ModelState.Remove("Climbing");
ModelState.Remove("Magic");
ModelState.Remove("Acrobatics");
ModelState.Remove("Honor");
ModelState.Remove("MagicSkillCalm");
ModelState.Remove("MagicSkillDazzle");
ModelState.Remove("MagicSkillDetect");
ModelState.Remove("MagicSkillFetch");
ModelState.Remove("MagicSkillFlame");
ModelState.Remove("MagicSkillForceBolt");
ModelState.Remove("MagicSkillLevitate");
ModelState.Remove("MagicSkillOpen");
ModelState.Remove("MagicSkillReversal");
ModelState.Remove("MagicSkillTrigger");
ModelState.Remove("MagicSkillZap");
ModelState.Remove("InventoryDaggers");
ModelState.Remove("InventoryHealingPotions");
ModelState.Remove("InventoryMagicPotions");
ModelState.Remove("InventoryVigorPotions");
ModelState.Remove("InventoryPoisonCurePotions");
}
}