public override void Process()
{
Type.Initialize(glTypemap, csTypemap);
Enum.Initialize(enumSpec, enumSpecExt);
Function.Initialize();
Delegate.Initialize(glSpec, glSpecExt);
// Process enums and delegates - create wrappers.
Trace.WriteLine("Processing specs, please wait...");
//this.Translate();
WriteBindings(
Delegate.Delegates,
Function.Wrappers,
Enum.GLEnums);
}
}