public Generator()
{
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.OpenGl";
Settings.OutputClass = "Gl";
}
else
{
// Defaults
}
Settings.ImportsFile = "GLCore.cs";
Settings.DelegatesFile = "GLDelegates.cs";
Settings.EnumsFile = "GLEnums.cs";
Settings.WrappersFile = "GL.cs";
Delegates = new DelegateCollection();
Enums = new EnumCollection();
Wrappers = new FunctionCollection();
}