private void RefreshReserves()
{
var currentEmpire = _gameMain.EmpireManager.CurrentEmpire;
_reservesAmount.SetText(currentEmpire.TaxRate == 0
? string.Format("{0:0.0} BC", currentEmpire.Reserves)
: string.Format("{0:0.0} (+{1:0.0}) BC", currentEmpire.Reserves,
currentEmpire.TaxExpenses / 2));
var planets = currentEmpire.PlanetManager.Planets;
for (int i = 0; i < _maxVisible; i++)
{
_columnCells[5][i + _scrollBar.TopIndex].SetText(((int)planets[i].ActualProduction).ToString());
}
}