private void RefreshETAText()
{
var currentEmpire = _gameMain.EmpireManager.CurrentEmpire;
//Update the ETAs
if (currentEmpire.SelectedFleetGroup.SelectedFleet.Empire == currentEmpire)
{
if (currentEmpire.SelectedFleetGroup.FleetToSplit.TentativeNodes != null)
{
if (
currentEmpire.SelectedFleetGroup.FleetToSplit.TentativeNodes[
currentEmpire.SelectedFleetGroup.FleetToSplit.TentativeNodes.Count - 1].IsValid)
{
_tentativeETA.SetText("ETA: " + currentEmpire.SelectedFleetGroup.FleetToSplit.TentativeETA);
}
else
{
_tentativeETA.SetText("Out of range");
}
}
if (currentEmpire.SelectedFleetGroup.SelectedFleet.Empire == currentEmpire)
{
_travelETA.SetText("ETA: " + currentEmpire.SelectedFleetGroup.SelectedFleet.TravelETA);
}
}
else
{
_travelETA.SetText("ETA: " + currentEmpire.SelectedFleetGroup.SelectedFleet.TravelToFirstNodeETA);
}
}