public void Update(int x, int y, float frameDeltaTime)
{
_pathSprite.Update(frameDeltaTime, _gameMain.Random);
_gameMain.Galaxy.Update(frameDeltaTime, _gameMain.Random);
if (_taskBar.MouseHover(x, y, frameDeltaTime))
{
return;
}
if (_windowShowing != null)
{
_windowShowing.MouseHover(x, y, frameDeltaTime);
return;
}
Empire currentEmpire = _gameMain.EmpireManager.CurrentEmpire;
if (currentEmpire.SelectedSystem != null)
{
if (_systemView.MouseHover(x, y, frameDeltaTime))
{
return;
}
}
if (currentEmpire.SelectedFleetGroup != null)
{
if (_fleetView.MouseHover(x, y, frameDeltaTime))
{
return;
}
if (currentEmpire.SelectedFleetGroup.SelectedFleet.Empire == currentEmpire)
{
Point hoveringPoint = new Point();
hoveringPoint.X = (int)((x / _camera.ZoomDistance) + _camera.CameraX);
hoveringPoint.Y = (int)((y / _camera.ZoomDistance) + _camera.CameraY);
StarSystem selectedSystem = _gameMain.Galaxy.GetStarAtPoint(hoveringPoint);
currentEmpire.SelectedFleetGroup.FleetToSplit.SetTentativePath(selectedSystem, currentEmpire.SelectedFleetGroup.FleetToSplit.HasReserveTanks, _gameMain.Galaxy);
RefreshETAText();
}
}
_camera.HandleUpdate(frameDeltaTime);
}