internal Deal( BelotGame game, Player firstPlayer )
{
this._game = game;
this._firstPlayer = firstPlayer;
_mapEqualCombinationToPlayer = new ListDictionary();
_mapSequentialCombinationToPlayer = new ListDictionary();
_mapBelotCombinationToPlayer = new ListDictionary();
_allCards = InitCards();
_cards = new CardsCollection();
foreach( Card card in _allCards )
{
_cards.Add( card );
}
_currentAnnouncement = new Announcement( AnnouncementTypeEnum.Pass, false, false );
_game.RaiseDealStarted();
}