protected override bool EvaluateInternal(object rInput)
{
mSelectIndexCur = BehaviorTreeNode._invalidChildNodeIndex;
for (int i = 0; i < mChildrenCount; i++ )
{
var rNode = mChildren[i];
if(rNode.Evaluate(rInput))
{
mSelectIndexCur = i;
return true;
}
}
return false;
}