protected override void TransitionInternal(object rInput)
{
for (int i = 0; i < BehaviorTreeNode._maxChildNodeCount; i++ )
{
mChildrenStatus[i] = NodeRunningStatus.Executing;
}
for (int i = 0; i < mChildrenCount; i++ )
{
var rNode = mChildren[i];
rNode.Transition(rInput);
}
}