public void SetActiveNode(BehaviorTreeNode rNode) { mActiveNodeLast = mActiveNodeCur; mActiveNodeCur = rNode; if (mParentNode != null) mParentNode.SetActiveNode(rNode); }
public void SetActiveNode(BehaviorTreeNode rNode) { mActiveNodeLast = mActiveNodeCur; mActiveNodeCur = rNode; if (mParentNode != null) { mParentNode.SetActiveNode(rNode); } }