BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem.IsAlive.OnUpdate C# (CSharp) Method

OnUpdate() public method

public OnUpdate ( ) : TaskStatus
return TaskStatus
        public override TaskStatus OnUpdate()
        {
            if (particleSystem == null) {
                Debug.LogWarning("ParticleSystem is null");
                return TaskStatus.Failure;
            }

            return particleSystem.IsAlive() ? TaskStatus.Success : TaskStatus.Failure;
        }