BattlelogMobile.Client.ViewModel.SoldierViewModel.Update C# (CSharp) Method

Update() public method

public Update ( bool forceUpdate ) : System.Threading.Tasks.Task
forceUpdate bool
return System.Threading.Tasks.Task
        public async Task Update(bool forceUpdate)
        {
            // TODO: Untangle this "logic" right here

            bool success = await BattlelogRepository.UpdateStorage(_game, forceUpdate);
            if (!success)
                return;

            if (_game == SupportedGame.Unknown || _game == SupportedGame.Battlefield3)
            {
                var battlefieldData = await BattlelogRepository.LoadBattlefieldData(new Bf3Parser());
                DispatcherHelper.CheckBeginInvokeOnUI(() =>
                {
                    Messenger.Default.Send(new NotificationMessage(this, string.Empty));
                    ViewModelLocator.Bf4UserControl.Data = null;
                    ViewModelLocator.Bf3UserControl.Data = battlefieldData;
                    ViewModelLocator.Navigation.NavigateTo(ViewModelLocator.SoldierPageUri);
                });
            }
            else
            {
                var battlefieldData = await BattlelogRepository.LoadBattlefieldData(new Bf4Parser());
                DispatcherHelper.CheckBeginInvokeOnUI(() =>
                {
                    Messenger.Default.Send(new NotificationMessage(this, string.Empty));
                    ViewModelLocator.Bf3UserControl.Data = null;
                    ViewModelLocator.Bf4UserControl.Data = battlefieldData;
                    ViewModelLocator.Navigation.NavigateTo(ViewModelLocator.SoldierPageUri);
                });
            }
        }
    }