private void Shelling(Enemy_Combined_Hougeki shelling)
{
if (shelling == null) return;
var damages = shelling.GetDamages();
foreach (var damage in damages[0])
{
this.FriendFleet.Fleets[damage.Key].CalcDamages(damage.Value.ToArray());
}
foreach (var damage in damages[1])
{
this.EnemyFleet.Fleets[damage.Key].CalcDamages(damage.Value.ToArray());
}
}