Batch.BatchPlugin.Start C# (CSharp) Method

Start() public method

public Start ( ) : void
return void
	    void Start()
	    {
			bool unsupportedPlatform = true;
			#if UNITY_ANDROID || UNITY_IPHONE
			if(!UnityEngine.Application.isEditor)
			{
				unsupportedPlatform = false;
			}
			#endif
			if(unsupportedPlatform)
			{
				Logger.Log(false, "Plugin Load", string.Format("{0} - Disabled because running in the editor or on an unsupported platform", VERSION));
			}
			else
			{
				Logger.Log(false, "Plugin Load", string.Format("{0} Loaded", VERSION));
			}
		}