void Start()
{
bool unsupportedPlatform = true;
#if UNITY_ANDROID || UNITY_IPHONE
if(!UnityEngine.Application.isEditor)
{
unsupportedPlatform = false;
}
#endif
if(unsupportedPlatform)
{
Logger.Log(false, "Plugin Load", string.Format("{0} - Disabled because running in the editor or on an unsupported platform", VERSION));
}
else
{
Logger.Log(false, "Plugin Load", string.Format("{0} Loaded", VERSION));
}
}