Baseline.Engine.GetManufacturerCode C# (CSharp) Method

GetManufacturerCode() public method

public GetManufacturerCode ( int index ) : byte
index int
return byte
    public byte GetManufacturerCode(int index)
    {
        if (index < 0 || index >= 3)
        {
            throw new IndexOutOfRangeException("index out of range: index=" + index);
        }

        return _buffer.CharGet(_offset + 3 + (index * 1));
    }

Same methods

Engine::GetManufacturerCode ( byte dst, int dstOffset ) : int

Usage Example

Example #1
0
        public static void Decode(Car car,
                                  DirectBuffer directBuffer,
                                  int bufferOffset,
                                  int actingBlockLength,
                                  int actingVersion)
        {
            var buffer = new byte[128];
            var sb     = new StringBuilder();

            // position the car flyweight just after the header on the DirectBuffer
            car.WrapForDecode(directBuffer, bufferOffset, actingBlockLength, actingVersion);

            // decode the car properties on by one, directly from the buffer
            sb.Append("\ncar.templateId=").Append(Car.TemplateId);
            sb.Append("\ncar.schemaVersion=").Append(Car.SchemaVersion);
            sb.Append("\ncar.serialNumber=").Append(car.SerialNumber);
            sb.Append("\ncar.modelYear=").Append(car.ModelYear);
            sb.Append("\ncar.available=").Append(car.Available);
            sb.Append("\ncar.code=").Append(car.Code);

            sb.Append("\ncar.someNumbers=");
            for (int i = 0, size = Car.SomeNumbersLength; i < size; i++)
            {
                sb.Append(car.GetSomeNumbers(i)).Append(", ");
            }

            sb.Append("\ncar.vehicleCode=");
            var vehicleCode = new byte[Car.VehicleCodeLength];

            car.GetVehicleCode(vehicleCode, 0);
            sb.Append(Encoding.GetEncoding(Car.VehicleCodeCharacterEncoding).GetString(vehicleCode, 0, Car.VehicleCodeLength));

            OptionalExtras extras = car.Extras;

            sb.Append("\ncar.extras.cruiseControl=").Append((extras & OptionalExtras.CruiseControl) == OptionalExtras.CruiseControl); // this is how you can find out if a specific flag is set in a flag enum
            sb.Append("\ncar.extras.sportsPack=").Append((extras & OptionalExtras.SportsPack) == OptionalExtras.SportsPack);
            sb.Append("\ncar.extras.sunRoof=").Append((extras & OptionalExtras.SunRoof) == OptionalExtras.SunRoof);

            Engine engine = car.Engine;

            sb.Append("\ncar.engine.capacity=").Append(engine.Capacity);
            sb.Append("\ncar.engine.numCylinders=").Append(engine.NumCylinders);
            sb.Append("\ncar.engine.maxRpm=").Append(engine.MaxRpm);
            sb.Append("\ncar.engine.manufacturerCode=");
            for (int i = 0, size = Engine.ManufacturerCodeLength; i < size; i++)
            {
                sb.Append((char)engine.GetManufacturerCode(i));
            }

            int length = engine.GetFuel(buffer, 0, buffer.Length);

            sb.Append("\ncar.engine.fuel=").Append(Encoding.ASCII.GetString(buffer, 0, length)); // string requires a bit of work to decode

            sb.Append("\ncar.engine.Efficiency=").Append(engine.Efficiency);
            sb.Append("\ncar.engine.BoosterEnabled=").Append(engine.BoosterEnabled);
            sb.Append("\ncar.engine.Booster.BoostType=").Append(engine.Booster.BoostType);
            sb.Append("\ncar.engine.Booster.HorsePower=").Append(engine.Booster.HorsePower);

            // The first way to access a repeating group is by using Next()
            var fuelFiguresGroup = car.FuelFigures;

            while (fuelFiguresGroup.HasNext)
            {
                var fuelFigures = fuelFiguresGroup.Next();
                sb.Append("\ncar.fuelFigures.speed=").Append(fuelFigures.Speed);
                sb.Append("\ncar.fuelFigures.mpg=").Append(fuelFigures.Mpg);
                sb.Append("\ncar.fuelFigures.UsageDescription=").Append(Encoding.GetEncoding(Car.FuelFiguresGroup.UsageDescriptionCharacterEncoding).GetString(fuelFigures.GetUsageDescriptionBytes()));
            }

            // The second way to access a repeating group is to use an iterator
            foreach (Car.PerformanceFiguresGroup performanceFigures in car.PerformanceFigures)
            {
                sb.Append("\ncar.performanceFigures.octaneRating=").Append(performanceFigures.OctaneRating);

                // The third way to access a repeating group is loop over the count of elements
                var accelerationGroup = performanceFigures.Acceleration;
                for (int i = 0; i < accelerationGroup.Count; i++)
                {
                    var acceleration = accelerationGroup.Next();
                    sb.Append("\ncar.performanceFigures.acceleration.mph=").Append(acceleration.Mph);
                    sb.Append("\ncar.performanceFigures.acceleration.seconds=").Append(acceleration.Seconds);
                }
            }

            // variable length fields
            sb.Append("\ncar.manufacturer.semanticType=").Append(Car.ManufacturerMetaAttribute(MetaAttribute.SemanticType));
            length = car.GetManufacturer(buffer, 0, buffer.Length);
            sb.Append("\ncar.manufacturer=").Append(Encoding.GetEncoding(Car.ManufacturerCharacterEncoding).GetString(buffer, 0, length));

            length = car.GetModel(buffer, 0, buffer.Length);
            sb.Append("\ncar.model=").Append(Encoding.GetEncoding(Car.ModelCharacterEncoding).GetString(buffer, 0, length));

            length = car.GetActivationCode(buffer, 0, buffer.Length);
            sb.Append("\ncar.activationcode=").Append(Encoding.GetEncoding(Car.ActivationCodeCharacterEncoding).GetString(buffer, 0, length));

            sb.Append("\ncar.size=").Append(car.Size);

            Console.WriteLine(sb.ToString());
        }