Base.USocket.OnConnected C# (CSharp) Method

OnConnected() private method

private OnConnected ( ) : void
return void
		internal void OnConnected()
		{
			isConnected = true;
			while (this.sendQueue.Count > 0)
			{
				BufferInfo info = this.sendQueue.Dequeue();
				this.SendAsync(info.Buffer, info.ChannelID, info.Flags);
			}
		}

Usage Example

Example #1
0
        public void Update()
        {
            this.OnEvents();

            if (this.Service() < 0)
            {
                return;
            }

            while (true)
            {
                ENetEvent eNetEvent = this.TryGetEvent();
                if (eNetEvent == null)
                {
                    return;
                }

                switch (eNetEvent.Type)
                {
                case EventType.Connect:
                {
                    // 这是一个connect peer
                    if (this.USocketManager.ContainsKey(eNetEvent.Peer))
                    {
                        USocket uSocket = this.USocketManager[eNetEvent.Peer];
                        uSocket.OnConnected();
                        break;
                    }

                    // 这是accept peer
                    if (this.AcceptTcs != null)
                    {
                        this.OnAccepted(eNetEvent);
                        break;
                    }

                    // 如果server端没有acceptasync,则请求放入队列
                    this.connQueue.Add(eNetEvent.Peer, eNetEvent);
                    break;
                }

                case EventType.Receive:
                {
                    USocket uSocket = this.USocketManager[eNetEvent.Peer];
                    uSocket.OnReceived(eNetEvent);
                    break;
                }

                case EventType.Disconnect:
                {
                    USocket uSocket = this.USocketManager[eNetEvent.Peer];
                    this.USocketManager.Remove(uSocket.PeerPtr);
                    uSocket.PeerPtr = IntPtr.Zero;
                    uSocket.OnDisconnect(eNetEvent);
                    break;
                }
                }
            }
        }
All Usage Examples Of Base.USocket::OnConnected