Base.Log.Debug C# (CSharp) Method

Debug() public static method

public static Debug ( string msg ) : void
msg string
return void
		public static void Debug(string msg)
		{
#if UNITY_EDITOR
			DateTime dateTime = DateTime.Now;
			string s = $"{dateTime.ToString("yyyy-MM-dd HH:mm:ss")} {TimeHelper.ClientNow()} {msg}";
			UnityEngine.Debug.Log(s);

			info.WriteLine(s);
			if (IsNeedFlush)
			{
				info.Flush();
			}
#endif
		}