public static void Debug(string msg)
{
#if UNITY_EDITOR
DateTime dateTime = DateTime.Now;
string s = $"{dateTime.ToString("yyyy-MM-dd HH:mm:ss")} {TimeHelper.ClientNow()} {msg}";
UnityEngine.Debug.Log(s);
info.WriteLine(s);
if (IsNeedFlush)
{
info.Flush();
}
#endif
}