private StartSynthesizeContacting ( Banshee.Collection.TrackInfo track ) : void | ||
track | Banshee.Collection.TrackInfo | |
return | void |
internal void StartSynthesizeContacting (TrackInfo track)
{
//OnStateChanged (PlayerState.Contacting);
RaiseEvent (new PlayerEventStateChangeArgs (CurrentState, PlayerState.Contacting));
synthesized_contacting_track = track;
}