Banshee.GStreamerSharp.PlayerEngine.OnBusMessage C# (CSharp) Method

OnBusMessage() private method

private OnBusMessage ( Bus bus, Message msg ) : bool
bus Gst.Bus
msg Gst.Message
return bool
        private bool OnBusMessage (Bus bus, Message msg)
        {
            switch (msg.Type) {
                case MessageType.Eos:
                    StopIterating ();
                    Close (false);
                    OnEventChanged (PlayerEvent.EndOfStream);
                    OnEventChanged (PlayerEvent.RequestNextTrack);
                    break;

                case MessageType.StateChanged:
                    State old_state, new_state, pending_state;
                    msg.ParseStateChanged (out old_state, out new_state, out pending_state);
                    HandleStateChange (old_state, new_state, pending_state);
                    break;

                case MessageType.Buffering:
                    int buffer_percent;
                    msg.ParseBuffering (out buffer_percent);
                    HandleBuffering (buffer_percent);
                    break;

                case MessageType.Tag:
                    Pad pad;
                    TagList tag_list;
                    msg.ParseTag (out pad, out tag_list);

                    HandleTag (pad, tag_list);
                    break;

                case MessageType.Error:
                    Enum error_type;
                    string err_msg, debug;
                    msg.ParseError (out error_type, out err_msg, out debug);

                    HandleError (error_type, err_msg, debug);

                    break;
            }

            return true;
        }