private void ShowState()
{
label1.Content = Convert.ToString(_game.LightCount);
label2.Content = Convert.ToString(_game.DarkCount);
if (_game.IsLightTurn)
{
imageFlag1.Visibility = Visibility.Visible;
imageFlag2.Visibility = Visibility.Hidden;
}
else
{
imageFlag2.Visibility = Visibility.Visible;
imageFlag1.Visibility = Visibility.Hidden;
}
}