BF2Statistics.ScoreSettings.InitializeComponent C# (CSharp) Method

InitializeComponent() private method

Required method for Designer support - do not modify the contents of this method with the code editor.
private InitializeComponent ( ) : void
return void
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.tabControl1 = new System.Windows.Forms.TabControl();
            this.tabPage1 = new System.Windows.Forms.TabPage();
            this.groupBox6 = new System.Windows.Forms.GroupBox();
            this.CoopDefendFlag = new System.Windows.Forms.NumericUpDown();
            this.CoopFlagNeutralizeAsst = new System.Windows.Forms.NumericUpDown();
            this.CoopFlagNeutralize = new System.Windows.Forms.NumericUpDown();
            this.CoopFlagCaptureAsst = new System.Windows.Forms.NumericUpDown();
            this.CoopFlagCapture = new System.Windows.Forms.NumericUpDown();
            this.label20 = new System.Windows.Forms.Label();
            this.label21 = new System.Windows.Forms.Label();
            this.label22 = new System.Windows.Forms.Label();
            this.label23 = new System.Windows.Forms.Label();
            this.label24 = new System.Windows.Forms.Label();
            this.groupBox5 = new System.Windows.Forms.GroupBox();
            this.ConqDefendFlag = new System.Windows.Forms.NumericUpDown();
            this.ConqFlagNeutralizeAsst = new System.Windows.Forms.NumericUpDown();
            this.ConqFlagNeutralize = new System.Windows.Forms.NumericUpDown();
            this.ConqFlagCaptureAsst = new System.Windows.Forms.NumericUpDown();
            this.ConqFlagCapture = new System.Windows.Forms.NumericUpDown();
            this.label19 = new System.Windows.Forms.Label();
            this.label17 = new System.Windows.Forms.Label();
            this.label18 = new System.Windows.Forms.Label();
            this.label16 = new System.Windows.Forms.Label();
            this.label15 = new System.Windows.Forms.Label();
            this.groupBox4 = new System.Windows.Forms.GroupBox();
            this.SuicideScore = new System.Windows.Forms.NumericUpDown();
            this.TeamVehicleDamage = new System.Windows.Forms.NumericUpDown();
            this.TeamDamage = new System.Windows.Forms.NumericUpDown();
            this.TeamKillScore = new System.Windows.Forms.NumericUpDown();
            this.label3 = new System.Windows.Forms.Label();
            this.label5 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.label6 = new System.Windows.Forms.Label();
            this.groupBox3 = new System.Windows.Forms.GroupBox();
            this.DamageAssist = new System.Windows.Forms.NumericUpDown();
            this.TargeterKA = new System.Windows.Forms.NumericUpDown();
            this.PassangerKA = new System.Windows.Forms.NumericUpDown();
            this.DriverKA = new System.Windows.Forms.NumericUpDown();
            this.label14 = new System.Windows.Forms.Label();
            this.label11 = new System.Windows.Forms.Label();
            this.label12 = new System.Windows.Forms.Label();
            this.label13 = new System.Windows.Forms.Label();
            this.groupBox2 = new System.Windows.Forms.GroupBox();
            this.VehicleRepair = new System.Windows.Forms.NumericUpDown();
            this.GiveAmmo = new System.Windows.Forms.NumericUpDown();
            this.GiveHealth = new System.Windows.Forms.NumericUpDown();
            this.label10 = new System.Windows.Forms.Label();
            this.label9 = new System.Windows.Forms.Label();
            this.label8 = new System.Windows.Forms.Label();
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.DestroyEnemyAsset = new System.Windows.Forms.NumericUpDown();
            this.ReviveScore = new System.Windows.Forms.NumericUpDown();
            this.KillScore = new System.Windows.Forms.NumericUpDown();
            this.label2 = new System.Windows.Forms.Label();
            this.label7 = new System.Windows.Forms.Label();
            this.label1 = new System.Windows.Forms.Label();
            this.tabPage2 = new System.Windows.Forms.TabPage();
            this.groupBox7 = new System.Windows.Forms.GroupBox();
            this.AiCoopDefendFlag = new System.Windows.Forms.NumericUpDown();
            this.AiCoopFlagNeutralizeAsst = new System.Windows.Forms.NumericUpDown();
            this.AiCoopFlagNeutralize = new System.Windows.Forms.NumericUpDown();
            this.AiCoopFlagCaptureAsst = new System.Windows.Forms.NumericUpDown();
            this.AiCoopFlagCapture = new System.Windows.Forms.NumericUpDown();
            this.label25 = new System.Windows.Forms.Label();
            this.label26 = new System.Windows.Forms.Label();
            this.label27 = new System.Windows.Forms.Label();
            this.label28 = new System.Windows.Forms.Label();
            this.label29 = new System.Windows.Forms.Label();
            this.groupBox8 = new System.Windows.Forms.GroupBox();
            this.AiCqDefendFlag = new System.Windows.Forms.NumericUpDown();
            this.AiCqFlagNeutralizeAsst = new System.Windows.Forms.NumericUpDown();
            this.AiCqFlagNeutralize = new System.Windows.Forms.NumericUpDown();
            this.AiCqFlagCaptureAsst = new System.Windows.Forms.NumericUpDown();
            this.AiCqFlagCapture = new System.Windows.Forms.NumericUpDown();
            this.label31 = new System.Windows.Forms.Label();
            this.label57 = new System.Windows.Forms.Label();
            this.label58 = new System.Windows.Forms.Label();
            this.label59 = new System.Windows.Forms.Label();
            this.label60 = new System.Windows.Forms.Label();
            this.groupBox9 = new System.Windows.Forms.GroupBox();
            this.AiSuicideScore = new System.Windows.Forms.NumericUpDown();
            this.AiTeamVehicleDamage = new System.Windows.Forms.NumericUpDown();
            this.AiTeamDamage = new System.Windows.Forms.NumericUpDown();
            this.AiTeamKillScore = new System.Windows.Forms.NumericUpDown();
            this.label35 = new System.Windows.Forms.Label();
            this.label36 = new System.Windows.Forms.Label();
            this.label37 = new System.Windows.Forms.Label();
            this.label38 = new System.Windows.Forms.Label();
            this.groupBox10 = new System.Windows.Forms.GroupBox();
            this.AiDamageAssist = new System.Windows.Forms.NumericUpDown();
            this.AiTargeterKA = new System.Windows.Forms.NumericUpDown();
            this.AiPassangerKA = new System.Windows.Forms.NumericUpDown();
            this.AiDriverKA = new System.Windows.Forms.NumericUpDown();
            this.label39 = new System.Windows.Forms.Label();
            this.label40 = new System.Windows.Forms.Label();
            this.label41 = new System.Windows.Forms.Label();
            this.label42 = new System.Windows.Forms.Label();
            this.groupBox11 = new System.Windows.Forms.GroupBox();
            this.AiVehicleRepair = new System.Windows.Forms.NumericUpDown();
            this.AiGiveAmmo = new System.Windows.Forms.NumericUpDown();
            this.AiGiveHealth = new System.Windows.Forms.NumericUpDown();
            this.label43 = new System.Windows.Forms.Label();
            this.label44 = new System.Windows.Forms.Label();
            this.label45 = new System.Windows.Forms.Label();
            this.groupBox12 = new System.Windows.Forms.GroupBox();
            this.AiDestroyEnemyAsset = new System.Windows.Forms.NumericUpDown();
            this.AiReviveScore = new System.Windows.Forms.NumericUpDown();
            this.AiKillScore = new System.Windows.Forms.NumericUpDown();
            this.label46 = new System.Windows.Forms.Label();
            this.label47 = new System.Windows.Forms.Label();
            this.label48 = new System.Windows.Forms.Label();
            this.tabPage3 = new System.Windows.Forms.TabPage();
            this.groupBox13 = new System.Windows.Forms.GroupBox();
            this.label56 = new System.Windows.Forms.Label();
            this.label55 = new System.Windows.Forms.Label();
            this.label54 = new System.Windows.Forms.Label();
            this.label53 = new System.Windows.Forms.Label();
            this.label52 = new System.Windows.Forms.Label();
            this.label51 = new System.Windows.Forms.Label();
            this.ReplenishInterval = new System.Windows.Forms.NumericUpDown();
            this.label50 = new System.Windows.Forms.Label();
            this.TeamVDamageLimit = new System.Windows.Forms.NumericUpDown();
            this.label49 = new System.Windows.Forms.Label();
            this.TeamDamageLimit = new System.Windows.Forms.NumericUpDown();
            this.AmmoPointLimit = new System.Windows.Forms.NumericUpDown();
            this.HealPointLimit = new System.Windows.Forms.NumericUpDown();
            this.RepairPointLimit = new System.Windows.Forms.NumericUpDown();
            this.label30 = new System.Windows.Forms.Label();
            this.label32 = new System.Windows.Forms.Label();
            this.label33 = new System.Windows.Forms.Label();
            this.label34 = new System.Windows.Forms.Label();
            this.Cancel = new System.Windows.Forms.Button();
            this.SaveButton = new System.Windows.Forms.Button();
            this.ResetButton = new System.Windows.Forms.Button();
            this.ImportBtn = new BF2Statistics.SplitButton();
            this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
            this.ImportSettingsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
            this.ExportSettingsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
            this.tabControl1.SuspendLayout();
            this.tabPage1.SuspendLayout();
            this.groupBox6.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.CoopDefendFlag)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagNeutralizeAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagNeutralize)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagCaptureAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagCapture)).BeginInit();
            this.groupBox5.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.ConqDefendFlag)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagNeutralizeAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagNeutralize)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagCaptureAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagCapture)).BeginInit();
            this.groupBox4.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.SuicideScore)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamVehicleDamage)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamDamage)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamKillScore)).BeginInit();
            this.groupBox3.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.DamageAssist)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.TargeterKA)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.PassangerKA)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.DriverKA)).BeginInit();
            this.groupBox2.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.VehicleRepair)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.GiveAmmo)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.GiveHealth)).BeginInit();
            this.groupBox1.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.DestroyEnemyAsset)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.ReviveScore)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.KillScore)).BeginInit();
            this.tabPage2.SuspendLayout();
            this.groupBox7.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopDefendFlag)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagNeutralizeAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagNeutralize)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagCaptureAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagCapture)).BeginInit();
            this.groupBox8.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqDefendFlag)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagNeutralizeAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagNeutralize)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagCaptureAsst)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagCapture)).BeginInit();
            this.groupBox9.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiSuicideScore)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTeamVehicleDamage)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTeamDamage)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTeamKillScore)).BeginInit();
            this.groupBox10.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiDamageAssist)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTargeterKA)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiPassangerKA)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiDriverKA)).BeginInit();
            this.groupBox11.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiVehicleRepair)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiGiveAmmo)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiGiveHealth)).BeginInit();
            this.groupBox12.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiDestroyEnemyAsset)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiReviveScore)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiKillScore)).BeginInit();
            this.tabPage3.SuspendLayout();
            this.groupBox13.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.ReplenishInterval)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamVDamageLimit)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamDamageLimit)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.AmmoPointLimit)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.HealPointLimit)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.RepairPointLimit)).BeginInit();
            this.contextMenuStrip1.SuspendLayout();
            this.SuspendLayout();
            //
            // tabControl1
            //
            this.tabControl1.Controls.Add(this.tabPage1);
            this.tabControl1.Controls.Add(this.tabPage2);
            this.tabControl1.Controls.Add(this.tabPage3);
            this.tabControl1.Location = new System.Drawing.Point(-1, 10);
            this.tabControl1.Name = "tabControl1";
            this.tabControl1.SelectedIndex = 0;
            this.tabControl1.Size = new System.Drawing.Size(775, 340);
            this.tabControl1.TabIndex = 0;
            //
            // tabPage1
            //
            this.tabPage1.Controls.Add(this.groupBox6);
            this.tabPage1.Controls.Add(this.groupBox5);
            this.tabPage1.Controls.Add(this.groupBox4);
            this.tabPage1.Controls.Add(this.groupBox3);
            this.tabPage1.Controls.Add(this.groupBox2);
            this.tabPage1.Controls.Add(this.groupBox1);
            this.tabPage1.Location = new System.Drawing.Point(4, 22);
            this.tabPage1.Name = "tabPage1";
            this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
            this.tabPage1.Size = new System.Drawing.Size(767, 314);
            this.tabPage1.TabIndex = 0;
            this.tabPage1.Text = "Player Scoring";
            this.tabPage1.UseVisualStyleBackColor = true;
            //
            // groupBox6
            //
            this.groupBox6.Controls.Add(this.CoopDefendFlag);
            this.groupBox6.Controls.Add(this.CoopFlagNeutralizeAsst);
            this.groupBox6.Controls.Add(this.CoopFlagNeutralize);
            this.groupBox6.Controls.Add(this.CoopFlagCaptureAsst);
            this.groupBox6.Controls.Add(this.CoopFlagCapture);
            this.groupBox6.Controls.Add(this.label20);
            this.groupBox6.Controls.Add(this.label21);
            this.groupBox6.Controls.Add(this.label22);
            this.groupBox6.Controls.Add(this.label23);
            this.groupBox6.Controls.Add(this.label24);
            this.groupBox6.Location = new System.Drawing.Point(392, 162);
            this.groupBox6.Name = "groupBox6";
            this.groupBox6.Size = new System.Drawing.Size(364, 126);
            this.groupBox6.TabIndex = 5;
            this.groupBox6.TabStop = false;
            this.groupBox6.Text = "Coop Scoring";
            //
            // CoopDefendFlag
            //
            this.CoopDefendFlag.Location = new System.Drawing.Point(198, 77);
            this.CoopDefendFlag.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.CoopDefendFlag.Name = "CoopDefendFlag";
            this.CoopDefendFlag.Size = new System.Drawing.Size(40, 20);
            this.CoopDefendFlag.TabIndex = 33;
            //
            // CoopFlagNeutralizeAsst
            //
            this.CoopFlagNeutralizeAsst.Location = new System.Drawing.Point(300, 46);
            this.CoopFlagNeutralizeAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.CoopFlagNeutralizeAsst.Name = "CoopFlagNeutralizeAsst";
            this.CoopFlagNeutralizeAsst.Size = new System.Drawing.Size(40, 20);
            this.CoopFlagNeutralizeAsst.TabIndex = 32;
            //
            // CoopFlagNeutralize
            //
            this.CoopFlagNeutralize.Location = new System.Drawing.Point(300, 20);
            this.CoopFlagNeutralize.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.CoopFlagNeutralize.Name = "CoopFlagNeutralize";
            this.CoopFlagNeutralize.Size = new System.Drawing.Size(40, 20);
            this.CoopFlagNeutralize.TabIndex = 31;
            //
            // CoopFlagCaptureAsst
            //
            this.CoopFlagCaptureAsst.Location = new System.Drawing.Point(123, 46);
            this.CoopFlagCaptureAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.CoopFlagCaptureAsst.Name = "CoopFlagCaptureAsst";
            this.CoopFlagCaptureAsst.Size = new System.Drawing.Size(40, 20);
            this.CoopFlagCaptureAsst.TabIndex = 30;
            //
            // CoopFlagCapture
            //
            this.CoopFlagCapture.Location = new System.Drawing.Point(123, 20);
            this.CoopFlagCapture.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.CoopFlagCapture.Name = "CoopFlagCapture";
            this.CoopFlagCapture.Size = new System.Drawing.Size(40, 20);
            this.CoopFlagCapture.TabIndex = 29;
            //
            // label20
            //
            this.label20.AutoSize = true;
            this.label20.Location = new System.Drawing.Point(127, 79);
            this.label20.Name = "label20";
            this.label20.Size = new System.Drawing.Size(68, 13);
            this.label20.TabIndex = 22;
            this.label20.Text = "Defend Flag:";
            //
            // label21
            //
            this.label21.AutoSize = true;
            this.label21.Location = new System.Drawing.Point(186, 48);
            this.label21.Name = "label21";
            this.label21.Size = new System.Drawing.Size(110, 13);
            this.label21.TabIndex = 20;
            this.label21.Text = "Flag Neutralize Assist:";
            //
            // label22
            //
            this.label22.AutoSize = true;
            this.label22.Location = new System.Drawing.Point(217, 22);
            this.label22.Name = "label22";
            this.label22.Size = new System.Drawing.Size(80, 13);
            this.label22.TabIndex = 18;
            this.label22.Text = "Flag Neutralize:";
            //
            // label23
            //
            this.label23.AutoSize = true;
            this.label23.Location = new System.Drawing.Point(17, 48);
            this.label23.Name = "label23";
            this.label23.Size = new System.Drawing.Size(100, 13);
            this.label23.TabIndex = 16;
            this.label23.Text = "Flag Capture Assist:";
            //
            // label24
            //
            this.label24.AutoSize = true;
            this.label24.Location = new System.Drawing.Point(47, 22);
            this.label24.Name = "label24";
            this.label24.Size = new System.Drawing.Size(70, 13);
            this.label24.TabIndex = 14;
            this.label24.Text = "Flag Capture:";
            //
            // groupBox5
            //
            this.groupBox5.Controls.Add(this.ConqDefendFlag);
            this.groupBox5.Controls.Add(this.ConqFlagNeutralizeAsst);
            this.groupBox5.Controls.Add(this.ConqFlagNeutralize);
            this.groupBox5.Controls.Add(this.ConqFlagCaptureAsst);
            this.groupBox5.Controls.Add(this.ConqFlagCapture);
            this.groupBox5.Controls.Add(this.label19);
            this.groupBox5.Controls.Add(this.label17);
            this.groupBox5.Controls.Add(this.label18);
            this.groupBox5.Controls.Add(this.label16);
            this.groupBox5.Controls.Add(this.label15);
            this.groupBox5.Location = new System.Drawing.Point(392, 26);
            this.groupBox5.Name = "groupBox5";
            this.groupBox5.Size = new System.Drawing.Size(364, 126);
            this.groupBox5.TabIndex = 4;
            this.groupBox5.TabStop = false;
            this.groupBox5.Text = "Conquest Scoring";
            //
            // ConqDefendFlag
            //
            this.ConqDefendFlag.Location = new System.Drawing.Point(202, 73);
            this.ConqDefendFlag.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.ConqDefendFlag.Name = "ConqDefendFlag";
            this.ConqDefendFlag.Size = new System.Drawing.Size(40, 20);
            this.ConqDefendFlag.TabIndex = 28;
            //
            // ConqFlagNeutralizeAsst
            //
            this.ConqFlagNeutralizeAsst.Location = new System.Drawing.Point(300, 47);
            this.ConqFlagNeutralizeAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.ConqFlagNeutralizeAsst.Name = "ConqFlagNeutralizeAsst";
            this.ConqFlagNeutralizeAsst.Size = new System.Drawing.Size(40, 20);
            this.ConqFlagNeutralizeAsst.TabIndex = 27;
            //
            // ConqFlagNeutralize
            //
            this.ConqFlagNeutralize.Location = new System.Drawing.Point(300, 21);
            this.ConqFlagNeutralize.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.ConqFlagNeutralize.Name = "ConqFlagNeutralize";
            this.ConqFlagNeutralize.Size = new System.Drawing.Size(40, 20);
            this.ConqFlagNeutralize.TabIndex = 26;
            //
            // ConqFlagCaptureAsst
            //
            this.ConqFlagCaptureAsst.Location = new System.Drawing.Point(123, 47);
            this.ConqFlagCaptureAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.ConqFlagCaptureAsst.Name = "ConqFlagCaptureAsst";
            this.ConqFlagCaptureAsst.Size = new System.Drawing.Size(40, 20);
            this.ConqFlagCaptureAsst.TabIndex = 25;
            //
            // ConqFlagCapture
            //
            this.ConqFlagCapture.Location = new System.Drawing.Point(123, 21);
            this.ConqFlagCapture.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.ConqFlagCapture.Name = "ConqFlagCapture";
            this.ConqFlagCapture.Size = new System.Drawing.Size(40, 20);
            this.ConqFlagCapture.TabIndex = 24;
            //
            // label19
            //
            this.label19.AutoSize = true;
            this.label19.Location = new System.Drawing.Point(131, 75);
            this.label19.Name = "label19";
            this.label19.Size = new System.Drawing.Size(68, 13);
            this.label19.TabIndex = 22;
            this.label19.Text = "Defend Flag:";
            //
            // label17
            //
            this.label17.AutoSize = true;
            this.label17.Location = new System.Drawing.Point(186, 49);
            this.label17.Name = "label17";
            this.label17.Size = new System.Drawing.Size(110, 13);
            this.label17.TabIndex = 20;
            this.label17.Text = "Flag Neutralize Assist:";
            //
            // label18
            //
            this.label18.AutoSize = true;
            this.label18.Location = new System.Drawing.Point(217, 23);
            this.label18.Name = "label18";
            this.label18.Size = new System.Drawing.Size(80, 13);
            this.label18.TabIndex = 18;
            this.label18.Text = "Flag Neutralize:";
            //
            // label16
            //
            this.label16.AutoSize = true;
            this.label16.Location = new System.Drawing.Point(17, 49);
            this.label16.Name = "label16";
            this.label16.Size = new System.Drawing.Size(100, 13);
            this.label16.TabIndex = 16;
            this.label16.Text = "Flag Capture Assist:";
            //
            // label15
            //
            this.label15.AutoSize = true;
            this.label15.Location = new System.Drawing.Point(47, 23);
            this.label15.Name = "label15";
            this.label15.Size = new System.Drawing.Size(70, 13);
            this.label15.TabIndex = 14;
            this.label15.Text = "Flag Capture:";
            //
            // groupBox4
            //
            this.groupBox4.Controls.Add(this.SuicideScore);
            this.groupBox4.Controls.Add(this.TeamVehicleDamage);
            this.groupBox4.Controls.Add(this.TeamDamage);
            this.groupBox4.Controls.Add(this.TeamKillScore);
            this.groupBox4.Controls.Add(this.label3);
            this.groupBox4.Controls.Add(this.label5);
            this.groupBox4.Controls.Add(this.label4);
            this.groupBox4.Controls.Add(this.label6);
            this.groupBox4.Location = new System.Drawing.Point(11, 143);
            this.groupBox4.Name = "groupBox4";
            this.groupBox4.Size = new System.Drawing.Size(180, 145);
            this.groupBox4.TabIndex = 3;
            this.groupBox4.TabStop = false;
            this.groupBox4.Text = "Score Punishment";
            //
            // SuicideScore
            //
            this.SuicideScore.Location = new System.Drawing.Point(120, 103);
            this.SuicideScore.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.SuicideScore.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.SuicideScore.Name = "SuicideScore";
            this.SuicideScore.Size = new System.Drawing.Size(40, 20);
            this.SuicideScore.TabIndex = 18;
            //
            // TeamVehicleDamage
            //
            this.TeamVehicleDamage.Location = new System.Drawing.Point(120, 77);
            this.TeamVehicleDamage.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.TeamVehicleDamage.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.TeamVehicleDamage.Name = "TeamVehicleDamage";
            this.TeamVehicleDamage.Size = new System.Drawing.Size(40, 20);
            this.TeamVehicleDamage.TabIndex = 17;
            //
            // TeamDamage
            //
            this.TeamDamage.Location = new System.Drawing.Point(120, 51);
            this.TeamDamage.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.TeamDamage.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.TeamDamage.Name = "TeamDamage";
            this.TeamDamage.Size = new System.Drawing.Size(40, 20);
            this.TeamDamage.TabIndex = 16;
            //
            // TeamKillScore
            //
            this.TeamKillScore.Location = new System.Drawing.Point(120, 24);
            this.TeamKillScore.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.TeamKillScore.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.TeamKillScore.Name = "TeamKillScore";
            this.TeamKillScore.Size = new System.Drawing.Size(40, 20);
            this.TeamKillScore.TabIndex = 15;
            //
            // label3
            //
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(34, 26);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(80, 13);
            this.label3.TabIndex = 4;
            this.label3.Text = "Teamkill Score:";
            //
            // label5
            //
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(14, 79);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(100, 13);
            this.label5.TabIndex = 8;
            this.label5.Text = "Team Vehicle Dmg:";
            //
            // label4
            //
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(34, 53);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(80, 13);
            this.label4.TabIndex = 6;
            this.label4.Text = "Team Damage:";
            //
            // label6
            //
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(69, 105);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(45, 13);
            this.label6.TabIndex = 10;
            this.label6.Text = "Suicide:";
            //
            // groupBox3
            //
            this.groupBox3.Controls.Add(this.DamageAssist);
            this.groupBox3.Controls.Add(this.TargeterKA);
            this.groupBox3.Controls.Add(this.PassangerKA);
            this.groupBox3.Controls.Add(this.DriverKA);
            this.groupBox3.Controls.Add(this.label14);
            this.groupBox3.Controls.Add(this.label11);
            this.groupBox3.Controls.Add(this.label12);
            this.groupBox3.Controls.Add(this.label13);
            this.groupBox3.Location = new System.Drawing.Point(203, 143);
            this.groupBox3.Name = "groupBox3";
            this.groupBox3.Size = new System.Drawing.Size(180, 145);
            this.groupBox3.TabIndex = 2;
            this.groupBox3.TabStop = false;
            this.groupBox3.Text = "Assisting";
            //
            // DamageAssist
            //
            this.DamageAssist.Location = new System.Drawing.Point(121, 103);
            this.DamageAssist.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.DamageAssist.Name = "DamageAssist";
            this.DamageAssist.Size = new System.Drawing.Size(40, 20);
            this.DamageAssist.TabIndex = 20;
            //
            // TargeterKA
            //
            this.TargeterKA.Location = new System.Drawing.Point(121, 77);
            this.TargeterKA.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.TargeterKA.Name = "TargeterKA";
            this.TargeterKA.Size = new System.Drawing.Size(40, 20);
            this.TargeterKA.TabIndex = 19;
            //
            // PassangerKA
            //
            this.PassangerKA.Location = new System.Drawing.Point(121, 51);
            this.PassangerKA.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.PassangerKA.Name = "PassangerKA";
            this.PassangerKA.Size = new System.Drawing.Size(40, 20);
            this.PassangerKA.TabIndex = 18;
            //
            // DriverKA
            //
            this.DriverKA.Location = new System.Drawing.Point(121, 24);
            this.DriverKA.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.DriverKA.Name = "DriverKA";
            this.DriverKA.Size = new System.Drawing.Size(40, 20);
            this.DriverKA.TabIndex = 17;
            //
            // label14
            //
            this.label14.AutoSize = true;
            this.label14.Location = new System.Drawing.Point(36, 105);
            this.label14.Name = "label14";
            this.label14.Size = new System.Drawing.Size(80, 13);
            this.label14.TabIndex = 8;
            this.label14.Text = "Damage Assist:";
            //
            // label11
            //
            this.label11.AutoSize = true;
            this.label11.Location = new System.Drawing.Point(20, 79);
            this.label11.Name = "label11";
            this.label11.Size = new System.Drawing.Size(96, 13);
            this.label11.TabIndex = 6;
            this.label11.Text = "Targeter Kill Assist:";
            //
            // label12
            //
            this.label12.AutoSize = true;
            this.label12.Location = new System.Drawing.Point(9, 53);
            this.label12.Name = "label12";
            this.label12.Size = new System.Drawing.Size(106, 13);
            this.label12.TabIndex = 4;
            this.label12.Text = "Passanger Kill Assist:";
            //
            // label13
            //
            this.label13.AutoSize = true;
            this.label13.Location = new System.Drawing.Point(31, 27);
            this.label13.Name = "label13";
            this.label13.Size = new System.Drawing.Size(84, 13);
            this.label13.TabIndex = 2;
            this.label13.Text = "Driver Kill Assist:";
            //
            // groupBox2
            //
            this.groupBox2.Controls.Add(this.VehicleRepair);
            this.groupBox2.Controls.Add(this.GiveAmmo);
            this.groupBox2.Controls.Add(this.GiveHealth);
            this.groupBox2.Controls.Add(this.label10);
            this.groupBox2.Controls.Add(this.label9);
            this.groupBox2.Controls.Add(this.label8);
            this.groupBox2.Location = new System.Drawing.Point(203, 26);
            this.groupBox2.Name = "groupBox2";
            this.groupBox2.Size = new System.Drawing.Size(180, 111);
            this.groupBox2.TabIndex = 1;
            this.groupBox2.TabStop = false;
            this.groupBox2.Text = "Class Based";
            //
            // VehicleRepair
            //
            this.VehicleRepair.Location = new System.Drawing.Point(121, 72);
            this.VehicleRepair.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.VehicleRepair.Name = "VehicleRepair";
            this.VehicleRepair.Size = new System.Drawing.Size(40, 20);
            this.VehicleRepair.TabIndex = 17;
            //
            // GiveAmmo
            //
            this.GiveAmmo.Location = new System.Drawing.Point(121, 46);
            this.GiveAmmo.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.GiveAmmo.Name = "GiveAmmo";
            this.GiveAmmo.Size = new System.Drawing.Size(40, 20);
            this.GiveAmmo.TabIndex = 16;
            //
            // GiveHealth
            //
            this.GiveHealth.Location = new System.Drawing.Point(121, 21);
            this.GiveHealth.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.GiveHealth.Name = "GiveHealth";
            this.GiveHealth.Size = new System.Drawing.Size(40, 20);
            this.GiveHealth.TabIndex = 15;
            //
            // label10
            //
            this.label10.AutoSize = true;
            this.label10.Location = new System.Drawing.Point(36, 75);
            this.label10.Name = "label10";
            this.label10.Size = new System.Drawing.Size(79, 13);
            this.label10.TabIndex = 6;
            this.label10.Text = "Vehicle Repair:";
            //
            // label9
            //
            this.label9.AutoSize = true;
            this.label9.Location = new System.Drawing.Point(51, 49);
            this.label9.Name = "label9";
            this.label9.Size = new System.Drawing.Size(64, 13);
            this.label9.TabIndex = 4;
            this.label9.Text = "Give Ammo:";
            //
            // label8
            //
            this.label8.AutoSize = true;
            this.label8.Location = new System.Drawing.Point(49, 23);
            this.label8.Name = "label8";
            this.label8.Size = new System.Drawing.Size(66, 13);
            this.label8.TabIndex = 2;
            this.label8.Text = "Give Health:";
            //
            // groupBox1
            //
            this.groupBox1.Controls.Add(this.DestroyEnemyAsset);
            this.groupBox1.Controls.Add(this.ReviveScore);
            this.groupBox1.Controls.Add(this.KillScore);
            this.groupBox1.Controls.Add(this.label2);
            this.groupBox1.Controls.Add(this.label7);
            this.groupBox1.Controls.Add(this.label1);
            this.groupBox1.Location = new System.Drawing.Point(11, 26);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(180, 111);
            this.groupBox1.TabIndex = 0;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Skill Based";
            //
            // DestroyEnemyAsset
            //
            this.DestroyEnemyAsset.Location = new System.Drawing.Point(120, 72);
            this.DestroyEnemyAsset.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.DestroyEnemyAsset.Name = "DestroyEnemyAsset";
            this.DestroyEnemyAsset.Size = new System.Drawing.Size(40, 20);
            this.DestroyEnemyAsset.TabIndex = 16;
            //
            // ReviveScore
            //
            this.ReviveScore.Location = new System.Drawing.Point(120, 46);
            this.ReviveScore.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.ReviveScore.Name = "ReviveScore";
            this.ReviveScore.Size = new System.Drawing.Size(40, 20);
            this.ReviveScore.TabIndex = 15;
            //
            // KillScore
            //
            this.KillScore.Location = new System.Drawing.Point(120, 21);
            this.KillScore.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.KillScore.Name = "KillScore";
            this.KillScore.Size = new System.Drawing.Size(40, 20);
            this.KillScore.TabIndex = 14;
            //
            // label2
            //
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(39, 48);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(75, 13);
            this.label2.TabIndex = 2;
            this.label2.Text = "Revive Score:";
            //
            // label7
            //
            this.label7.AutoSize = true;
            this.label7.Location = new System.Drawing.Point(4, 74);
            this.label7.Name = "label7";
            this.label7.Size = new System.Drawing.Size(110, 13);
            this.label7.TabIndex = 12;
            this.label7.Text = "Destroy Enemy Asset:";
            //
            // label1
            //
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(60, 23);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(54, 13);
            this.label1.TabIndex = 0;
            this.label1.Text = "Kill Score:";
            //
            // tabPage2
            //
            this.tabPage2.Controls.Add(this.groupBox7);
            this.tabPage2.Controls.Add(this.groupBox8);
            this.tabPage2.Controls.Add(this.groupBox9);
            this.tabPage2.Controls.Add(this.groupBox10);
            this.tabPage2.Controls.Add(this.groupBox11);
            this.tabPage2.Controls.Add(this.groupBox12);
            this.tabPage2.Location = new System.Drawing.Point(4, 22);
            this.tabPage2.Name = "tabPage2";
            this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
            this.tabPage2.Size = new System.Drawing.Size(767, 314);
            this.tabPage2.TabIndex = 1;
            this.tabPage2.Text = "AI Bot Scoring";
            this.tabPage2.UseVisualStyleBackColor = true;
            //
            // groupBox7
            //
            this.groupBox7.Controls.Add(this.AiCoopDefendFlag);
            this.groupBox7.Controls.Add(this.AiCoopFlagNeutralizeAsst);
            this.groupBox7.Controls.Add(this.AiCoopFlagNeutralize);
            this.groupBox7.Controls.Add(this.AiCoopFlagCaptureAsst);
            this.groupBox7.Controls.Add(this.AiCoopFlagCapture);
            this.groupBox7.Controls.Add(this.label25);
            this.groupBox7.Controls.Add(this.label26);
            this.groupBox7.Controls.Add(this.label27);
            this.groupBox7.Controls.Add(this.label28);
            this.groupBox7.Controls.Add(this.label29);
            this.groupBox7.Location = new System.Drawing.Point(392, 162);
            this.groupBox7.Name = "groupBox7";
            this.groupBox7.Size = new System.Drawing.Size(364, 126);
            this.groupBox7.TabIndex = 11;
            this.groupBox7.TabStop = false;
            this.groupBox7.Text = "Coop Scoring";
            //
            // AiCoopDefendFlag
            //
            this.AiCoopDefendFlag.Location = new System.Drawing.Point(198, 77);
            this.AiCoopDefendFlag.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCoopDefendFlag.Name = "AiCoopDefendFlag";
            this.AiCoopDefendFlag.Size = new System.Drawing.Size(40, 20);
            this.AiCoopDefendFlag.TabIndex = 33;
            //
            // AiCoopFlagNeutralizeAsst
            //
            this.AiCoopFlagNeutralizeAsst.Location = new System.Drawing.Point(300, 46);
            this.AiCoopFlagNeutralizeAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCoopFlagNeutralizeAsst.Name = "AiCoopFlagNeutralizeAsst";
            this.AiCoopFlagNeutralizeAsst.Size = new System.Drawing.Size(40, 20);
            this.AiCoopFlagNeutralizeAsst.TabIndex = 32;
            //
            // AiCoopFlagNeutralize
            //
            this.AiCoopFlagNeutralize.Location = new System.Drawing.Point(300, 20);
            this.AiCoopFlagNeutralize.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCoopFlagNeutralize.Name = "AiCoopFlagNeutralize";
            this.AiCoopFlagNeutralize.Size = new System.Drawing.Size(40, 20);
            this.AiCoopFlagNeutralize.TabIndex = 31;
            //
            // AiCoopFlagCaptureAsst
            //
            this.AiCoopFlagCaptureAsst.Location = new System.Drawing.Point(123, 46);
            this.AiCoopFlagCaptureAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCoopFlagCaptureAsst.Name = "AiCoopFlagCaptureAsst";
            this.AiCoopFlagCaptureAsst.Size = new System.Drawing.Size(40, 20);
            this.AiCoopFlagCaptureAsst.TabIndex = 30;
            //
            // AiCoopFlagCapture
            //
            this.AiCoopFlagCapture.Location = new System.Drawing.Point(123, 20);
            this.AiCoopFlagCapture.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCoopFlagCapture.Name = "AiCoopFlagCapture";
            this.AiCoopFlagCapture.Size = new System.Drawing.Size(40, 20);
            this.AiCoopFlagCapture.TabIndex = 29;
            //
            // label25
            //
            this.label25.AutoSize = true;
            this.label25.Location = new System.Drawing.Point(127, 79);
            this.label25.Name = "label25";
            this.label25.Size = new System.Drawing.Size(68, 13);
            this.label25.TabIndex = 22;
            this.label25.Text = "Defend Flag:";
            //
            // label26
            //
            this.label26.AutoSize = true;
            this.label26.Location = new System.Drawing.Point(186, 48);
            this.label26.Name = "label26";
            this.label26.Size = new System.Drawing.Size(110, 13);
            this.label26.TabIndex = 20;
            this.label26.Text = "Flag Neutralize Assist:";
            //
            // label27
            //
            this.label27.AutoSize = true;
            this.label27.Location = new System.Drawing.Point(217, 22);
            this.label27.Name = "label27";
            this.label27.Size = new System.Drawing.Size(80, 13);
            this.label27.TabIndex = 18;
            this.label27.Text = "Flag Neutralize:";
            //
            // label28
            //
            this.label28.AutoSize = true;
            this.label28.Location = new System.Drawing.Point(17, 48);
            this.label28.Name = "label28";
            this.label28.Size = new System.Drawing.Size(100, 13);
            this.label28.TabIndex = 16;
            this.label28.Text = "Flag Capture Assist:";
            //
            // label29
            //
            this.label29.AutoSize = true;
            this.label29.Location = new System.Drawing.Point(47, 22);
            this.label29.Name = "label29";
            this.label29.Size = new System.Drawing.Size(70, 13);
            this.label29.TabIndex = 14;
            this.label29.Text = "Flag Capture:";
            //
            // groupBox8
            //
            this.groupBox8.Controls.Add(this.AiCqDefendFlag);
            this.groupBox8.Controls.Add(this.AiCqFlagNeutralizeAsst);
            this.groupBox8.Controls.Add(this.AiCqFlagNeutralize);
            this.groupBox8.Controls.Add(this.AiCqFlagCaptureAsst);
            this.groupBox8.Controls.Add(this.AiCqFlagCapture);
            this.groupBox8.Controls.Add(this.label31);
            this.groupBox8.Controls.Add(this.label57);
            this.groupBox8.Controls.Add(this.label58);
            this.groupBox8.Controls.Add(this.label59);
            this.groupBox8.Controls.Add(this.label60);
            this.groupBox8.Location = new System.Drawing.Point(392, 26);
            this.groupBox8.Name = "groupBox8";
            this.groupBox8.Size = new System.Drawing.Size(364, 126);
            this.groupBox8.TabIndex = 10;
            this.groupBox8.TabStop = false;
            this.groupBox8.Text = "Conquest Scoring";
            //
            // AiCqDefendFlag
            //
            this.AiCqDefendFlag.Location = new System.Drawing.Point(202, 73);
            this.AiCqDefendFlag.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCqDefendFlag.Name = "AiCqDefendFlag";
            this.AiCqDefendFlag.Size = new System.Drawing.Size(40, 20);
            this.AiCqDefendFlag.TabIndex = 38;
            //
            // AiCqFlagNeutralizeAsst
            //
            this.AiCqFlagNeutralizeAsst.Location = new System.Drawing.Point(300, 47);
            this.AiCqFlagNeutralizeAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCqFlagNeutralizeAsst.Name = "AiCqFlagNeutralizeAsst";
            this.AiCqFlagNeutralizeAsst.Size = new System.Drawing.Size(40, 20);
            this.AiCqFlagNeutralizeAsst.TabIndex = 37;
            //
            // AiCqFlagNeutralize
            //
            this.AiCqFlagNeutralize.Location = new System.Drawing.Point(300, 21);
            this.AiCqFlagNeutralize.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCqFlagNeutralize.Name = "AiCqFlagNeutralize";
            this.AiCqFlagNeutralize.Size = new System.Drawing.Size(40, 20);
            this.AiCqFlagNeutralize.TabIndex = 36;
            //
            // AiCqFlagCaptureAsst
            //
            this.AiCqFlagCaptureAsst.Location = new System.Drawing.Point(123, 47);
            this.AiCqFlagCaptureAsst.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCqFlagCaptureAsst.Name = "AiCqFlagCaptureAsst";
            this.AiCqFlagCaptureAsst.Size = new System.Drawing.Size(40, 20);
            this.AiCqFlagCaptureAsst.TabIndex = 35;
            //
            // AiCqFlagCapture
            //
            this.AiCqFlagCapture.Location = new System.Drawing.Point(123, 21);
            this.AiCqFlagCapture.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiCqFlagCapture.Name = "AiCqFlagCapture";
            this.AiCqFlagCapture.Size = new System.Drawing.Size(40, 20);
            this.AiCqFlagCapture.TabIndex = 34;
            //
            // label31
            //
            this.label31.AutoSize = true;
            this.label31.Location = new System.Drawing.Point(131, 75);
            this.label31.Name = "label31";
            this.label31.Size = new System.Drawing.Size(68, 13);
            this.label31.TabIndex = 33;
            this.label31.Text = "Defend Flag:";
            //
            // label57
            //
            this.label57.AutoSize = true;
            this.label57.Location = new System.Drawing.Point(186, 49);
            this.label57.Name = "label57";
            this.label57.Size = new System.Drawing.Size(110, 13);
            this.label57.TabIndex = 32;
            this.label57.Text = "Flag Neutralize Assist:";
            //
            // label58
            //
            this.label58.AutoSize = true;
            this.label58.Location = new System.Drawing.Point(217, 23);
            this.label58.Name = "label58";
            this.label58.Size = new System.Drawing.Size(80, 13);
            this.label58.TabIndex = 31;
            this.label58.Text = "Flag Neutralize:";
            //
            // label59
            //
            this.label59.AutoSize = true;
            this.label59.Location = new System.Drawing.Point(17, 49);
            this.label59.Name = "label59";
            this.label59.Size = new System.Drawing.Size(100, 13);
            this.label59.TabIndex = 30;
            this.label59.Text = "Flag Capture Assist:";
            //
            // label60
            //
            this.label60.AutoSize = true;
            this.label60.Location = new System.Drawing.Point(47, 23);
            this.label60.Name = "label60";
            this.label60.Size = new System.Drawing.Size(70, 13);
            this.label60.TabIndex = 29;
            this.label60.Text = "Flag Capture:";
            //
            // groupBox9
            //
            this.groupBox9.Controls.Add(this.AiSuicideScore);
            this.groupBox9.Controls.Add(this.AiTeamVehicleDamage);
            this.groupBox9.Controls.Add(this.AiTeamDamage);
            this.groupBox9.Controls.Add(this.AiTeamKillScore);
            this.groupBox9.Controls.Add(this.label35);
            this.groupBox9.Controls.Add(this.label36);
            this.groupBox9.Controls.Add(this.label37);
            this.groupBox9.Controls.Add(this.label38);
            this.groupBox9.Location = new System.Drawing.Point(11, 143);
            this.groupBox9.Name = "groupBox9";
            this.groupBox9.Size = new System.Drawing.Size(180, 145);
            this.groupBox9.TabIndex = 9;
            this.groupBox9.TabStop = false;
            this.groupBox9.Text = "Score Punishment";
            //
            // AiSuicideScore
            //
            this.AiSuicideScore.Location = new System.Drawing.Point(120, 103);
            this.AiSuicideScore.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.AiSuicideScore.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.AiSuicideScore.Name = "AiSuicideScore";
            this.AiSuicideScore.Size = new System.Drawing.Size(40, 20);
            this.AiSuicideScore.TabIndex = 18;
            //
            // AiTeamVehicleDamage
            //
            this.AiTeamVehicleDamage.Location = new System.Drawing.Point(120, 77);
            this.AiTeamVehicleDamage.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.AiTeamVehicleDamage.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.AiTeamVehicleDamage.Name = "AiTeamVehicleDamage";
            this.AiTeamVehicleDamage.Size = new System.Drawing.Size(40, 20);
            this.AiTeamVehicleDamage.TabIndex = 17;
            //
            // AiTeamDamage
            //
            this.AiTeamDamage.Location = new System.Drawing.Point(120, 51);
            this.AiTeamDamage.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.AiTeamDamage.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.AiTeamDamage.Name = "AiTeamDamage";
            this.AiTeamDamage.Size = new System.Drawing.Size(40, 20);
            this.AiTeamDamage.TabIndex = 16;
            //
            // AiTeamKillScore
            //
            this.AiTeamKillScore.Location = new System.Drawing.Point(120, 24);
            this.AiTeamKillScore.Maximum = new decimal(new int[] {
            0,
            0,
            0,
            0});
            this.AiTeamKillScore.Minimum = new decimal(new int[] {
            999,
            0,
            0,
            -2147483648});
            this.AiTeamKillScore.Name = "AiTeamKillScore";
            this.AiTeamKillScore.Size = new System.Drawing.Size(40, 20);
            this.AiTeamKillScore.TabIndex = 15;
            //
            // label35
            //
            this.label35.AutoSize = true;
            this.label35.Location = new System.Drawing.Point(34, 26);
            this.label35.Name = "label35";
            this.label35.Size = new System.Drawing.Size(80, 13);
            this.label35.TabIndex = 4;
            this.label35.Text = "Teamkill Score:";
            //
            // label36
            //
            this.label36.AutoSize = true;
            this.label36.Location = new System.Drawing.Point(14, 79);
            this.label36.Name = "label36";
            this.label36.Size = new System.Drawing.Size(100, 13);
            this.label36.TabIndex = 8;
            this.label36.Text = "Team Vehicle Dmg:";
            //
            // label37
            //
            this.label37.AutoSize = true;
            this.label37.Location = new System.Drawing.Point(34, 53);
            this.label37.Name = "label37";
            this.label37.Size = new System.Drawing.Size(80, 13);
            this.label37.TabIndex = 6;
            this.label37.Text = "Team Damage:";
            //
            // label38
            //
            this.label38.AutoSize = true;
            this.label38.Location = new System.Drawing.Point(69, 105);
            this.label38.Name = "label38";
            this.label38.Size = new System.Drawing.Size(45, 13);
            this.label38.TabIndex = 10;
            this.label38.Text = "Suicide:";
            //
            // groupBox10
            //
            this.groupBox10.Controls.Add(this.AiDamageAssist);
            this.groupBox10.Controls.Add(this.AiTargeterKA);
            this.groupBox10.Controls.Add(this.AiPassangerKA);
            this.groupBox10.Controls.Add(this.AiDriverKA);
            this.groupBox10.Controls.Add(this.label39);
            this.groupBox10.Controls.Add(this.label40);
            this.groupBox10.Controls.Add(this.label41);
            this.groupBox10.Controls.Add(this.label42);
            this.groupBox10.Location = new System.Drawing.Point(203, 143);
            this.groupBox10.Name = "groupBox10";
            this.groupBox10.Size = new System.Drawing.Size(180, 145);
            this.groupBox10.TabIndex = 8;
            this.groupBox10.TabStop = false;
            this.groupBox10.Text = "Assisting";
            //
            // AiDamageAssist
            //
            this.AiDamageAssist.Location = new System.Drawing.Point(121, 103);
            this.AiDamageAssist.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiDamageAssist.Name = "AiDamageAssist";
            this.AiDamageAssist.Size = new System.Drawing.Size(40, 20);
            this.AiDamageAssist.TabIndex = 20;
            //
            // AiTargeterKA
            //
            this.AiTargeterKA.Location = new System.Drawing.Point(121, 77);
            this.AiTargeterKA.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiTargeterKA.Name = "AiTargeterKA";
            this.AiTargeterKA.Size = new System.Drawing.Size(40, 20);
            this.AiTargeterKA.TabIndex = 19;
            //
            // AiPassangerKA
            //
            this.AiPassangerKA.Location = new System.Drawing.Point(121, 51);
            this.AiPassangerKA.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiPassangerKA.Name = "AiPassangerKA";
            this.AiPassangerKA.Size = new System.Drawing.Size(40, 20);
            this.AiPassangerKA.TabIndex = 18;
            //
            // AiDriverKA
            //
            this.AiDriverKA.Location = new System.Drawing.Point(121, 24);
            this.AiDriverKA.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiDriverKA.Name = "AiDriverKA";
            this.AiDriverKA.Size = new System.Drawing.Size(40, 20);
            this.AiDriverKA.TabIndex = 17;
            //
            // label39
            //
            this.label39.AutoSize = true;
            this.label39.Location = new System.Drawing.Point(36, 105);
            this.label39.Name = "label39";
            this.label39.Size = new System.Drawing.Size(80, 13);
            this.label39.TabIndex = 8;
            this.label39.Text = "Damage Assist:";
            //
            // label40
            //
            this.label40.AutoSize = true;
            this.label40.Location = new System.Drawing.Point(20, 79);
            this.label40.Name = "label40";
            this.label40.Size = new System.Drawing.Size(96, 13);
            this.label40.TabIndex = 6;
            this.label40.Text = "Targeter Kill Assist:";
            //
            // label41
            //
            this.label41.AutoSize = true;
            this.label41.Location = new System.Drawing.Point(9, 53);
            this.label41.Name = "label41";
            this.label41.Size = new System.Drawing.Size(106, 13);
            this.label41.TabIndex = 4;
            this.label41.Text = "Passanger Kill Assist:";
            //
            // label42
            //
            this.label42.AutoSize = true;
            this.label42.Location = new System.Drawing.Point(31, 27);
            this.label42.Name = "label42";
            this.label42.Size = new System.Drawing.Size(84, 13);
            this.label42.TabIndex = 2;
            this.label42.Text = "Driver Kill Assist:";
            //
            // groupBox11
            //
            this.groupBox11.Controls.Add(this.AiVehicleRepair);
            this.groupBox11.Controls.Add(this.AiGiveAmmo);
            this.groupBox11.Controls.Add(this.AiGiveHealth);
            this.groupBox11.Controls.Add(this.label43);
            this.groupBox11.Controls.Add(this.label44);
            this.groupBox11.Controls.Add(this.label45);
            this.groupBox11.Location = new System.Drawing.Point(203, 26);
            this.groupBox11.Name = "groupBox11";
            this.groupBox11.Size = new System.Drawing.Size(180, 111);
            this.groupBox11.TabIndex = 7;
            this.groupBox11.TabStop = false;
            this.groupBox11.Text = "Class Based";
            //
            // AiVehicleRepair
            //
            this.AiVehicleRepair.Location = new System.Drawing.Point(121, 72);
            this.AiVehicleRepair.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiVehicleRepair.Name = "AiVehicleRepair";
            this.AiVehicleRepair.Size = new System.Drawing.Size(40, 20);
            this.AiVehicleRepair.TabIndex = 17;
            //
            // AiGiveAmmo
            //
            this.AiGiveAmmo.Location = new System.Drawing.Point(121, 46);
            this.AiGiveAmmo.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiGiveAmmo.Name = "AiGiveAmmo";
            this.AiGiveAmmo.Size = new System.Drawing.Size(40, 20);
            this.AiGiveAmmo.TabIndex = 16;
            //
            // AiGiveHealth
            //
            this.AiGiveHealth.Location = new System.Drawing.Point(121, 21);
            this.AiGiveHealth.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiGiveHealth.Name = "AiGiveHealth";
            this.AiGiveHealth.Size = new System.Drawing.Size(40, 20);
            this.AiGiveHealth.TabIndex = 15;
            //
            // label43
            //
            this.label43.AutoSize = true;
            this.label43.Location = new System.Drawing.Point(36, 75);
            this.label43.Name = "label43";
            this.label43.Size = new System.Drawing.Size(79, 13);
            this.label43.TabIndex = 6;
            this.label43.Text = "Vehicle Repair:";
            //
            // label44
            //
            this.label44.AutoSize = true;
            this.label44.Location = new System.Drawing.Point(51, 49);
            this.label44.Name = "label44";
            this.label44.Size = new System.Drawing.Size(64, 13);
            this.label44.TabIndex = 4;
            this.label44.Text = "Give Ammo:";
            //
            // label45
            //
            this.label45.AutoSize = true;
            this.label45.Location = new System.Drawing.Point(49, 23);
            this.label45.Name = "label45";
            this.label45.Size = new System.Drawing.Size(66, 13);
            this.label45.TabIndex = 2;
            this.label45.Text = "Give Health:";
            //
            // groupBox12
            //
            this.groupBox12.Controls.Add(this.AiDestroyEnemyAsset);
            this.groupBox12.Controls.Add(this.AiReviveScore);
            this.groupBox12.Controls.Add(this.AiKillScore);
            this.groupBox12.Controls.Add(this.label46);
            this.groupBox12.Controls.Add(this.label47);
            this.groupBox12.Controls.Add(this.label48);
            this.groupBox12.Location = new System.Drawing.Point(11, 26);
            this.groupBox12.Name = "groupBox12";
            this.groupBox12.Size = new System.Drawing.Size(180, 111);
            this.groupBox12.TabIndex = 6;
            this.groupBox12.TabStop = false;
            this.groupBox12.Text = "Skill Based";
            //
            // AiDestroyEnemyAsset
            //
            this.AiDestroyEnemyAsset.Location = new System.Drawing.Point(120, 72);
            this.AiDestroyEnemyAsset.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiDestroyEnemyAsset.Name = "AiDestroyEnemyAsset";
            this.AiDestroyEnemyAsset.Size = new System.Drawing.Size(40, 20);
            this.AiDestroyEnemyAsset.TabIndex = 16;
            //
            // AiReviveScore
            //
            this.AiReviveScore.Location = new System.Drawing.Point(120, 46);
            this.AiReviveScore.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiReviveScore.Name = "AiReviveScore";
            this.AiReviveScore.Size = new System.Drawing.Size(40, 20);
            this.AiReviveScore.TabIndex = 15;
            //
            // AiKillScore
            //
            this.AiKillScore.Location = new System.Drawing.Point(120, 21);
            this.AiKillScore.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.AiKillScore.Name = "AiKillScore";
            this.AiKillScore.Size = new System.Drawing.Size(40, 20);
            this.AiKillScore.TabIndex = 14;
            //
            // label46
            //
            this.label46.AutoSize = true;
            this.label46.Location = new System.Drawing.Point(39, 48);
            this.label46.Name = "label46";
            this.label46.Size = new System.Drawing.Size(75, 13);
            this.label46.TabIndex = 2;
            this.label46.Text = "Revive Score:";
            //
            // label47
            //
            this.label47.AutoSize = true;
            this.label47.Location = new System.Drawing.Point(4, 74);
            this.label47.Name = "label47";
            this.label47.Size = new System.Drawing.Size(110, 13);
            this.label47.TabIndex = 12;
            this.label47.Text = "Destroy Enemy Asset:";
            //
            // label48
            //
            this.label48.AutoSize = true;
            this.label48.Location = new System.Drawing.Point(60, 23);
            this.label48.Name = "label48";
            this.label48.Size = new System.Drawing.Size(54, 13);
            this.label48.TabIndex = 0;
            this.label48.Text = "Kill Score:";
            //
            // tabPage3
            //
            this.tabPage3.Controls.Add(this.groupBox13);
            this.tabPage3.Location = new System.Drawing.Point(4, 22);
            this.tabPage3.Name = "tabPage3";
            this.tabPage3.Size = new System.Drawing.Size(767, 314);
            this.tabPage3.TabIndex = 2;
            this.tabPage3.Text = "Shared Scoring";
            this.tabPage3.UseVisualStyleBackColor = true;
            //
            // groupBox13
            //
            this.groupBox13.Controls.Add(this.label56);
            this.groupBox13.Controls.Add(this.label55);
            this.groupBox13.Controls.Add(this.label54);
            this.groupBox13.Controls.Add(this.label53);
            this.groupBox13.Controls.Add(this.label52);
            this.groupBox13.Controls.Add(this.label51);
            this.groupBox13.Controls.Add(this.ReplenishInterval);
            this.groupBox13.Controls.Add(this.label50);
            this.groupBox13.Controls.Add(this.TeamVDamageLimit);
            this.groupBox13.Controls.Add(this.label49);
            this.groupBox13.Controls.Add(this.TeamDamageLimit);
            this.groupBox13.Controls.Add(this.AmmoPointLimit);
            this.groupBox13.Controls.Add(this.HealPointLimit);
            this.groupBox13.Controls.Add(this.RepairPointLimit);
            this.groupBox13.Controls.Add(this.label30);
            this.groupBox13.Controls.Add(this.label32);
            this.groupBox13.Controls.Add(this.label33);
            this.groupBox13.Controls.Add(this.label34);
            this.groupBox13.Location = new System.Drawing.Point(18, 23);
            this.groupBox13.Name = "groupBox13";
            this.groupBox13.Size = new System.Drawing.Size(730, 237);
            this.groupBox13.TabIndex = 11;
            this.groupBox13.TabStop = false;
            this.groupBox13.Text = "Replenish Scoring";
            //
            // label56
            //
            this.label56.AutoSize = true;
            this.label56.Location = new System.Drawing.Point(249, 195);
            this.label56.Name = "label56";
            this.label56.Size = new System.Drawing.Size(356, 13);
            this.label56.TabIndex = 38;
            this.label56.Text = "The number of seconds before a player can recieve replenish points again";
            //
            // label55
            //
            this.label55.AutoSize = true;
            this.label55.Location = new System.Drawing.Point(249, 147);
            this.label55.Name = "label55";
            this.label55.Size = new System.Drawing.Size(448, 13);
            this.label55.TabIndex = 37;
            this.label55.Text = "The number of damage that must be done to a team vehicle to recieve a Team Damage" +
            " Point";
            //
            // label54
            //
            this.label54.AutoSize = true;
            this.label54.Location = new System.Drawing.Point(249, 120);
            this.label54.Name = "label54";
            this.label54.Size = new System.Drawing.Size(448, 13);
            this.label54.TabIndex = 36;
            this.label54.Text = "The number of health points that must be done to a teamate to recieve a Team Dama" +
            "ge Point";
            //
            // label53
            //
            this.label53.AutoSize = true;
            this.label53.Location = new System.Drawing.Point(249, 94);
            this.label53.Name = "label53";
            this.label53.Size = new System.Drawing.Size(342, 13);
            this.label53.TabIndex = 35;
            this.label53.Text = "The number of ammo that must be restored to recieve a Resupply Point";
            //
            // label52
            //
            this.label52.AutoSize = true;
            this.label52.Location = new System.Drawing.Point(249, 68);
            this.label52.Name = "label52";
            this.label52.Size = new System.Drawing.Size(352, 13);
            this.label52.TabIndex = 34;
            this.label52.Text = "The number of health points that must be restored to recieve a Heal Point";
            //
            // label51
            //
            this.label51.AutoSize = true;
            this.label51.Location = new System.Drawing.Point(249, 41);
            this.label51.Name = "label51";
            this.label51.Size = new System.Drawing.Size(380, 13);
            this.label51.TabIndex = 33;
            this.label51.Text = "The number of vehicle hit points that must be repaired to recieve a Repair Point";
            //
            // ReplenishInterval
            //
            this.ReplenishInterval.Location = new System.Drawing.Point(189, 193);
            this.ReplenishInterval.Maximum = new decimal(new int[] {
            999,
            0,
            0,
            0});
            this.ReplenishInterval.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.ReplenishInterval.Name = "ReplenishInterval";
            this.ReplenishInterval.Size = new System.Drawing.Size(40, 20);
            this.ReplenishInterval.TabIndex = 32;
            this.ReplenishInterval.Value = new decimal(new int[] {
            1,
            0,
            0,
            0});
            //
            // label50
            //
            this.label50.AutoSize = true;
            this.label50.Location = new System.Drawing.Point(47, 195);
            this.label50.Name = "label50";
            this.label50.Size = new System.Drawing.Size(136, 13);
            this.label50.TabIndex = 31;
            this.label50.Text = "Replenish Time Restriction:";
            //
            // TeamVDamageLimit
            //
            this.TeamVDamageLimit.Location = new System.Drawing.Point(189, 145);
            this.TeamVDamageLimit.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.TeamVDamageLimit.Name = "TeamVDamageLimit";
            this.TeamVDamageLimit.Size = new System.Drawing.Size(40, 20);
            this.TeamVDamageLimit.TabIndex = 30;
            this.TeamVDamageLimit.Value = new decimal(new int[] {
            50,
            0,
            0,
            0});
            //
            // label49
            //
            this.label49.AutoSize = true;
            this.label49.Location = new System.Drawing.Point(14, 147);
            this.label49.Name = "label49";
            this.label49.Size = new System.Drawing.Size(169, 13);
            this.label49.TabIndex = 29;
            this.label49.Text = "Team Vehicle Damage Point Limit:";
            //
            // TeamDamageLimit
            //
            this.TeamDamageLimit.Location = new System.Drawing.Point(189, 118);
            this.TeamDamageLimit.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.TeamDamageLimit.Name = "TeamDamageLimit";
            this.TeamDamageLimit.Size = new System.Drawing.Size(40, 20);
            this.TeamDamageLimit.TabIndex = 28;
            this.TeamDamageLimit.Value = new decimal(new int[] {
            50,
            0,
            0,
            0});
            //
            // AmmoPointLimit
            //
            this.AmmoPointLimit.Location = new System.Drawing.Point(189, 92);
            this.AmmoPointLimit.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.AmmoPointLimit.Name = "AmmoPointLimit";
            this.AmmoPointLimit.Size = new System.Drawing.Size(40, 20);
            this.AmmoPointLimit.TabIndex = 27;
            this.AmmoPointLimit.Value = new decimal(new int[] {
            100,
            0,
            0,
            0});
            //
            // HealPointLimit
            //
            this.HealPointLimit.Location = new System.Drawing.Point(189, 66);
            this.HealPointLimit.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.HealPointLimit.Name = "HealPointLimit";
            this.HealPointLimit.Size = new System.Drawing.Size(40, 20);
            this.HealPointLimit.TabIndex = 26;
            this.HealPointLimit.Value = new decimal(new int[] {
            100,
            0,
            0,
            0});
            //
            // RepairPointLimit
            //
            this.RepairPointLimit.Location = new System.Drawing.Point(189, 39);
            this.RepairPointLimit.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.RepairPointLimit.Name = "RepairPointLimit";
            this.RepairPointLimit.Size = new System.Drawing.Size(40, 20);
            this.RepairPointLimit.TabIndex = 25;
            this.RepairPointLimit.Value = new decimal(new int[] {
            100,
            0,
            0,
            0});
            //
            // label30
            //
            this.label30.AutoSize = true;
            this.label30.Location = new System.Drawing.Point(53, 120);
            this.label30.Name = "label30";
            this.label30.Size = new System.Drawing.Size(131, 13);
            this.label30.TabIndex = 24;
            this.label30.Text = "Team Damage Point Limit:";
            //
            // label32
            //
            this.label32.AutoSize = true;
            this.label32.Location = new System.Drawing.Point(74, 94);
            this.label32.Name = "label32";
            this.label32.Size = new System.Drawing.Size(110, 13);
            this.label32.TabIndex = 23;
            this.label32.Text = "Resupply Ammo Limit:";
            //
            // label33
            //
            this.label33.AutoSize = true;
            this.label33.Location = new System.Drawing.Point(100, 68);
            this.label33.Name = "label33";
            this.label33.Size = new System.Drawing.Size(83, 13);
            this.label33.TabIndex = 22;
            this.label33.Text = "Heal Point Limit:";
            //
            // label34
            //
            this.label34.AutoSize = true;
            this.label34.Location = new System.Drawing.Point(92, 41);
            this.label34.Name = "label34";
            this.label34.Size = new System.Drawing.Size(92, 13);
            this.label34.TabIndex = 21;
            this.label34.Text = "Repair Point Limit:";
            //
            // Cancel
            //
            this.Cancel.Location = new System.Drawing.Point(542, 361);
            this.Cancel.Name = "Cancel";
            this.Cancel.Size = new System.Drawing.Size(91, 29);
            this.Cancel.TabIndex = 1;
            this.Cancel.Text = "Cancel";
            this.Cancel.UseVisualStyleBackColor = true;
            this.Cancel.Click += new System.EventHandler(this.Cancel_Click);
            //
            // SaveButton
            //
            this.SaveButton.Location = new System.Drawing.Point(644, 361);
            this.SaveButton.Name = "SaveButton";
            this.SaveButton.Size = new System.Drawing.Size(91, 29);
            this.SaveButton.TabIndex = 2;
            this.SaveButton.Text = "Save";
            this.SaveButton.UseVisualStyleBackColor = true;
            this.SaveButton.Click += new System.EventHandler(this.SaveButton_Click);
            //
            // ResetButton
            //
            this.ResetButton.Location = new System.Drawing.Point(31, 361);
            this.ResetButton.Name = "ResetButton";
            this.ResetButton.Size = new System.Drawing.Size(120, 29);
            this.ResetButton.TabIndex = 3;
            this.ResetButton.Text = "Reset To default";
            this.ResetButton.UseVisualStyleBackColor = true;
            this.ResetButton.Click += new System.EventHandler(this.ResetButton_Click);
            //
            // ImportBtn
            //
            this.ImportBtn.AutoSize = true;
            this.ImportBtn.ContextMenuStrip = this.contextMenuStrip1;
            this.ImportBtn.Location = new System.Drawing.Point(165, 361);
            this.ImportBtn.Name = "ImportBtn";
            this.ImportBtn.ShowSplitlineAlways = true;
            this.ImportBtn.Size = new System.Drawing.Size(120, 29);
            this.ImportBtn.SplitMenuStrip = this.contextMenuStrip1;
            this.ImportBtn.TabIndex = 4;
            this.ImportBtn.Text = "Import / Export";
            this.ImportBtn.UseVisualStyleBackColor = true;
            //
            // contextMenuStrip1
            //
            this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
            this.ImportSettingsMenuItem,
            this.ExportSettingsMenuItem});
            this.contextMenuStrip1.Name = "contextMenuStrip1";
            this.contextMenuStrip1.Size = new System.Drawing.Size(156, 70);
            //
            // ImportSettingsMenuItem
            //
            this.ImportSettingsMenuItem.Name = "ImportSettingsMenuItem";
            this.ImportSettingsMenuItem.Size = new System.Drawing.Size(155, 22);
            this.ImportSettingsMenuItem.Text = "Import Settings";
            this.ImportSettingsMenuItem.Click += new System.EventHandler(this.ImportSettingsMenuItem_Click);
            //
            // ExportSettingsMenuItem
            //
            this.ExportSettingsMenuItem.Name = "ExportSettingsMenuItem";
            this.ExportSettingsMenuItem.Size = new System.Drawing.Size(155, 22);
            this.ExportSettingsMenuItem.Text = "Export Settings";
            this.ExportSettingsMenuItem.Click += new System.EventHandler(this.ExportSettingsMenuItem_Click);
            //
            // ScoreSettings
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(769, 402);
            this.Controls.Add(this.ImportBtn);
            this.Controls.Add(this.ResetButton);
            this.Controls.Add(this.SaveButton);
            this.Controls.Add(this.Cancel);
            this.Controls.Add(this.tabControl1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "ScoreSettings";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
            this.Text = "Battlefield 2 Score Settings";
            this.tabControl1.ResumeLayout(false);
            this.tabPage1.ResumeLayout(false);
            this.groupBox6.ResumeLayout(false);
            this.groupBox6.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.CoopDefendFlag)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagNeutralizeAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagNeutralize)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagCaptureAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.CoopFlagCapture)).EndInit();
            this.groupBox5.ResumeLayout(false);
            this.groupBox5.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.ConqDefendFlag)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagNeutralizeAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagNeutralize)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagCaptureAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.ConqFlagCapture)).EndInit();
            this.groupBox4.ResumeLayout(false);
            this.groupBox4.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.SuicideScore)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamVehicleDamage)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamDamage)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamKillScore)).EndInit();
            this.groupBox3.ResumeLayout(false);
            this.groupBox3.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.DamageAssist)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.TargeterKA)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.PassangerKA)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.DriverKA)).EndInit();
            this.groupBox2.ResumeLayout(false);
            this.groupBox2.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.VehicleRepair)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.GiveAmmo)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.GiveHealth)).EndInit();
            this.groupBox1.ResumeLayout(false);
            this.groupBox1.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.DestroyEnemyAsset)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.ReviveScore)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.KillScore)).EndInit();
            this.tabPage2.ResumeLayout(false);
            this.groupBox7.ResumeLayout(false);
            this.groupBox7.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopDefendFlag)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagNeutralizeAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagNeutralize)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagCaptureAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCoopFlagCapture)).EndInit();
            this.groupBox8.ResumeLayout(false);
            this.groupBox8.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqDefendFlag)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagNeutralizeAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagNeutralize)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagCaptureAsst)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiCqFlagCapture)).EndInit();
            this.groupBox9.ResumeLayout(false);
            this.groupBox9.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiSuicideScore)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTeamVehicleDamage)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTeamDamage)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTeamKillScore)).EndInit();
            this.groupBox10.ResumeLayout(false);
            this.groupBox10.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiDamageAssist)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiTargeterKA)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiPassangerKA)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiDriverKA)).EndInit();
            this.groupBox11.ResumeLayout(false);
            this.groupBox11.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiVehicleRepair)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiGiveAmmo)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiGiveHealth)).EndInit();
            this.groupBox12.ResumeLayout(false);
            this.groupBox12.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.AiDestroyEnemyAsset)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiReviveScore)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AiKillScore)).EndInit();
            this.tabPage3.ResumeLayout(false);
            this.groupBox13.ResumeLayout(false);
            this.groupBox13.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.ReplenishInterval)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamVDamageLimit)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.TeamDamageLimit)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.AmmoPointLimit)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.HealPointLimit)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.RepairPointLimit)).EndInit();
            this.contextMenuStrip1.ResumeLayout(false);
            this.ResumeLayout(false);
            this.PerformLayout();
        }