public static GraphicsPath CreatePath(float x, float y, float width, float height,
float radius, bool RoundTopLeft, bool RoundTopRight, bool RoundBottomRight, bool RoundBottomLeft)
{
float xw = x + width;
float yh = y + height;
float xwr = xw - radius;
float yhr = yh - radius;
float xr = x + radius;
float yr = y + radius;
float r2 = radius * 2;
float xwr2 = xw - r2;
float yhr2 = yh - r2;
GraphicsPath p = new GraphicsPath();
p.StartFigure();
//Top Left Corner
if (RoundTopLeft)
{
p.AddArc(x, y, r2, r2, 180, 90);
}
else
{
p.AddLine(x, yr, x, y);
p.AddLine(x, y, xr, y);
}
//Top Edge
p.AddLine(xr, y, xwr, y);
//Top Right Corner
if (RoundTopRight)
{
p.AddArc(xwr2, y, r2, r2, 270, 90);
}
else
{
p.AddLine(xwr, y, xw, y);
p.AddLine(xw, y, xw, yr);
}
//Right Edge
p.AddLine(xw, yr, xw, yhr);
//Bottom Right Corner
if (RoundBottomRight)
{
p.AddArc(xwr2, yhr2, r2, r2, 0, 90);
}
else
{
p.AddLine(xw, yhr, xw, yh);
p.AddLine(xw, yh, xwr, yh);
}
//Bottom Edge
p.AddLine(xwr, yh, xr, yh);
//Bottom Left Corner
if (RoundBottomLeft)
{
p.AddArc(x, yhr2, r2, r2, 90, 90);
}
else
{
p.AddLine(xr, yh, x, yh);
p.AddLine(x, yh, x, yhr);
}
//Left Edge
p.AddLine(x, yhr, x, yr);
p.CloseFigure();
return p;
}