BF2Statistics.MainForm.UpdateCacheStatus C# (CSharp) Method

UpdateCacheStatus() private method

Updates the Cache Address Verification section of the redirects tab with the latest cache information report
private UpdateCacheStatus ( ) : void
return void
        private void UpdateCacheStatus()
        {
            // Stop drawing the gamespy redirect section until we are ready
            groupBox31.SuspendLayout();
            bool GsIsFaulted = false;

            // Resets Stats Address Boxes
            if (Redirector.StatsServerAddress == null)
            {
                SSAddress1.Text = "Disabled";
                SSAddress2.Text = "";
                SStatus.Image = Resources.error;
            }

            // Resets Gamespy Address Boxes
            if (Redirector.GamespyServerAddress == null)
            {
                GSAddress1.Text = "Disabled";
                GSAddress2.Text = "";
                GStatus.Image = Resources.error;
            }

            // Check Stats
            foreach (DnsCacheResult Res in Redirector.DnsCacheReport.Entries.Values)
            {
                // Simplify this. If we got what we wanted, just display the supplied address
                string addy = (Res.GotExpectedResult || Res.IsFaulted) 
                    ? Res.ExpectedAddress.ToString() 
                    : Res.ResultAddresses[0].ToString();

                // Stats Server
                if (Res.HostName == Redirector.Bf2StatsHost)
                {
                    if (Res.IsFaulted)
                    {
                        SSAddress1.Text = "Unable to fetch the stats server address from the Windows DNS Cache";
                        SSAddress2.Text = "";
                        SStatus.Image = Resources.error;
                        continue;
                    }

                    SSAddress1.Text = "Configured Address: " + Res.ExpectedAddress;
                    SSAddress2.Text = "Found Address: " + addy;
                    SStatus.Image = Res.GotExpectedResult ? Resources.check : Resources.warning;
                }
                else // Gamespy Server
                {
                    // Quit if we have faulted
                    if (GsIsFaulted) continue;
                    GsIsFaulted = (Res.GotExpectedResult == false || Res.IsFaulted);

                    if (Res.IsFaulted)
                    {
                        GSAddress1.Text = "Unable to fetch one of the Gamespy server addresses from the Windows DNS Cache";
                        GSAddress2.Text = "";
                        GStatus.Image = Resources.error;
                        continue;
                    }

                    GSAddress1.Text = "Configured Address: " + Res.ExpectedAddress;
                    GSAddress2.Text = "Found Address: " + addy;
                    GStatus.Image = Res.GotExpectedResult ? Resources.check : Resources.warning;
                }
            }

            // Update changes
            groupBox31.ResumeLayout();

            // Update Hosts Status Pic
            if (Redirector.DnsCacheReport.ErrorFree)
            {
                HostsStatusPic.Image = Resources.check;
                Tipsy.SetToolTip(HostsStatusPic, "Gamespy redirects are active and working");
            }
            else
            {
                HostsStatusPic.Image = Resources.warning;
                Tipsy.SetToolTip(HostsStatusPic, "Gamespy redirects are NOT working");
            }
        }
MainForm