public static string GetGametypeString(string gametype)
{
switch (gametype.ToLowerInvariant().Replace("gpm_", ""))
{
case "coop": return "Coop";
case "cq": return "Conquest";
case "sp1": return "SinglePlayer 16";
case "sp2": return "SinglePlayer 32";
case "sp3": return "SinglePlayer 64";
default: return gametype;
}
}