BF2Statistics.MedalData.MedalDataEditor.AwardTree_AfterSelect C# (CSharp) Method

AwardTree_AfterSelect() private method

An event called everytime a new award is selected... It repaints the current award info
private AwardTree_AfterSelect ( object sender, TreeViewEventArgs e ) : void
sender object
e System.Windows.Forms.TreeViewEventArgs
return void
        private void AwardTree_AfterSelect(object sender, TreeViewEventArgs e)
        {
            // Set our award globally
            SelectedAwardNode = e.Node;

            // Only proccess child Nodes
            if (SelectedAwardNode.Nodes.Count == 0)
            {
                // Set Award Image
                SetAwardImage(SelectedAwardNode.Name);

                // Set award name and type
                switch (Award.GetType(SelectedAwardNode.Name))
                {
                    case AwardType.Badge:
                        AwardTypeBox.Text = "Badge";
                        AwardNameBox.Text = Award.GetName(SelectedAwardNode.Name);
                        break;
                    case AwardType.Medal:
                        AwardTypeBox.Text = "Medal";
                        AwardNameBox.Text = Award.GetName(SelectedAwardNode.Name);
                        break;
                    case AwardType.Ribbon:
                        AwardTypeBox.Text = "Ribbon";
                        AwardNameBox.Text = Award.GetName(SelectedAwardNode.Name);
                        break;
                    case AwardType.Rank:
                        AwardTypeBox.Text = "Rank";
                        AwardNameBox.Text = Rank.GetName(Int32.Parse(SelectedAwardNode.Name));
                        break;
                }

                // Delay or tree redraw
                AwardConditionsTree.BeginUpdate();

                // Clear all Nodes
                AwardConditionsTree.Nodes.Clear();

                // Parse award conditions into tree view
                SelectedAward = AwardCache.GetAward(SelectedAwardNode.Name);
                TreeNode Conds = SelectedAward.ToTree();
                if(Conds != null)
                    AwardConditionsTree.Nodes.Add(Conds);

                // Conditions tree's are to be expanded at all times
                AwardConditionsTree.ExpandAll();

                // Redraw the tree
                AwardConditionsTree.EndUpdate();
            }
        }