public void Shutdown()
{
// Stop accepting new connections
base.IgnoreNewConnections = true;
// Unregister events so we dont get a shit ton of calls
MasterClient.OnDisconnect -= MasterClient_OnDisconnect;
// Disconnected all connected clients
foreach (MasterClient client in Clients.Values)
client.Dispose(true);
// Update Connected Clients in the Database
Clients.Clear();
// Shutdown the listener socket
base.ShutdownSocket();
// Tell the base to dispose all free objects
base.Dispose();
}