static GamespyEmulator()
{
// Create our log file
DebugLog = new LogWriter(Path.Combine(Program.RootPath, "Logs", "GamespyDebug.log"));
// Register for events
GpcmServer.OnClientsUpdate += (s, e) => OnClientsUpdate(s, e);
MasterServer.OnServerlistUpdate += (s, e) => OnServerlistUpdate(s, e);
}