BF2Statistics.Gamespy.CDKeyServer.ProcessAccept C# (CSharp) Method

ProcessAccept() protected method

Called when a connection comes in on the CDKey server
protected ProcessAccept ( GamespyUdpPacket Packet ) : void
Packet BF2Statistics.Gamespy.Net.GamespyUdpPacket
return void
        protected override void ProcessAccept(GamespyUdpPacket Packet)
        {
            // If we dont reply, we must manually release the EventArgs back to the pool
            bool replied = false;

            try
            {
                // Decrypt message
                IPEndPoint remote = (IPEndPoint)Packet.AsyncEventArgs.RemoteEndPoint;
                string decrypted = Xor(Encoding.UTF8.GetString(Packet.BytesRecieved)).Trim('\\');

                // Ignore keep alive pings
                if (!decrypted.StartsWith("ka"))
                {
                    Dictionary<string, string> recv = ConvertToKeyValue(decrypted.Split('\\'));
                    if (recv.ContainsKey("auth") && recv.ContainsKey("resp") && recv.ContainsKey("skey"))
                    {
                        // Normally you would check the CD key database for the CD key MD5, but we arent Gamespy, we dont care
                        DebugLog.Write("CDKey Check Requested from: {0}:{1}", remote.Address, remote.Port);
                        string reply = String.Format(@"\uok\\cd\{0}\skey\{1}", recv["resp"].Substring(0, 32), recv["skey"]);

                        // Set new packet contents, and send a reply
                        Packet.SetBufferContents(Encoding.UTF8.GetBytes(Xor(reply)));
                        base.ReplyAsync(Packet);
                        replied = true;
                    }
                    else if (recv.ContainsKey("disc"))
                    {
                        // Handle, User disconnected from server
                    }
                    else
                    {
                        DebugLog.Write("Incomplete or Invalid CDKey Packet Received: " + decrypted);
                    }
                }
            }
            catch (Exception E)
            {
                Program.ErrorLog.Write("ERROR: [MasterServer.CDKeySocket_OnDataReceived] " + E.Message);
            }
            finally
            {
                // Release so that we can pool the EventArgs to be used on another connection
                if (!replied)
                    base.Release(Packet.AsyncEventArgs);
            }
        }