BEPUphysics.UpdateableSystems.FluidVolume.IDuringForcesUpdateable C# (CSharp) Method

IDuringForcesUpdateable() private method

Applies buoyancy forces to appropriate objects. Called automatically when needed by the owning Space.
private IDuringForcesUpdateable ( float dt ) : void
dt float Time since last frame in physical logic.
return void
        void IDuringForcesUpdateable.Update(float dt)
        {
            QueryAccelerator.GetEntries(boundingBox, broadPhaseEntries);
            //TODO: Could integrate the entire thing into the collision detection pipeline.  Applying forces
            //in the collision detection pipeline isn't allowed, so there'd still need to be an Updateable involved.
            //However, the broadphase query would be eliminated and the raycasting work would be automatically multithreaded.

            this.dt = dt;

            //Don't always multithread.  For small numbers of objects, the overhead of using multithreading isn't worth it.
            //Could tune this value depending on platform for better performance.
            if (broadPhaseEntries.Count > 30 && ThreadManager.ThreadCount > 1)
                ThreadManager.ForLoop(0, broadPhaseEntries.Count, analyzeCollisionEntryDelegate);
            else
                for (int i = 0; i < broadPhaseEntries.Count; i++)
                {
                    AnalyzeEntry(i);
                }

            broadPhaseEntries.Clear();




        }