public ConvexCast ( |
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castShape | Shape to cast. | |
startingTransform | Initial transform of the shape. | |
sweep | System.Vector3 | Sweep to apply to the shape. |
filter | bool>.Func | Test to apply to the entry. If it returns true, the entry is processed, otherwise the entry is ignored. If a collidable hierarchy is present /// in the entry, this filter will be passed into inner ray casts. |
hit | Hit data, if any. | |
return | bool |
public override bool ConvexCast(ConvexShape castShape, ref RigidTransform startingTransform, ref Vector3 sweep, Func<BroadPhaseEntry, bool> filter, out RayHit hit)
{
RayCastResult result;
bool toReturn = Shape.ConvexCast(castShape, ref startingTransform, ref sweep, filter, out result);
hit = result.HitData;
return toReturn;
}
StaticGroup::ConvexCast ( |