Azmyth.XNA.PlayerManager.Move C# (CSharp) Method

Move() public method

public Move ( Directions direction ) : void
direction Directions
return void
        public void Move(Directions direction)
        {
            switch(direction)
            {
                case Directions.North:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(0, -1, 0));
                    break;
                case Directions.Northeast:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(1, -1, 0));
                    break;
                case Directions.East:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(1, 0, 0));
                    break;
                case Directions.Northwest:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(-1, -1, 0));
                    break;
                case Directions.Southeast:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(1, 1, 0));
                    break;
                case Directions.South:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(0, 1, 0));
                    break;
                case Directions.Southwest:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(-1, 1, 0));
                    break;
                case Directions.West:
                    m_position = Vector2.Transform(m_position, Matrix.CreateTranslation(-1, 0, 0));
                    break;
            }

            m_player.Bounds = new System.Drawing.RectangleF(m_position.X, m_position.Y, 1, 1);
        }