protected void _translateVertexProgramRef( ScriptCompiler compiler, ObjectAbstractNode node )
{
string createdProgramName;
Pass pass = _commonProgramChecks( compiler, node, out createdProgramName );
if ( pass == null )
return;
pass.SetVertexProgram( createdProgramName );
if ( pass.VertexProgram.IsSupported )
{
#warning this need GpuProgramParametersShared implementation
//GpuProgramParametersShared parameters = pass.VertexProgramParameters;
//GpuProgramTranslator.TranslateProgramParameters( compiler, parameters, node );
}
}