/// <summary>
/// Remove all the children nodes as well from the octree.
/// </summary>
public void RemoveNodeAndchildren()
{
OctreeSceneManager man = (OctreeSceneManager)this.creator;
man.RemoveOctreeNode(this);
foreach (OctreeNode child in children)
{
RemoveChild(child);
child.RemoveNodeAndchildren();
}
}