public override bool FrameRenderingQueued( FrameEventArgs evt )
{
_pivot.Position = new Vector3( 0, Utility.Sin( Root.Timer.Milliseconds / 150.0f ) * 10, 0 );
_pivot.Yaw( (Real)(new Degree( (Real)(-evt.TimeSinceLastFrame * 15f ) ) ) );
return base.FrameRenderingQueued( evt );
}