internal void CopyFromFramebuffer( int p )
{
OpenGL.BindBuffer( All.Texture2D, _textureId );
GLESConfig.GlCheckError( this );
OpenGL.CopyTexSubImage2D( All.Texture2D, _level, 0, 0, 0, 0, Width, Height );
GLESConfig.GlCheckError( this );
}
/// <summary>