public GLESPBRenderTexture( GLESPBRTTManager manager, string name, GLESSurfaceDescription target, bool writeGamma, int fsaa )
: base( name, target, writeGamma, fsaa )
{
this._manager = manager;
this._pbFormat = PixelUtil.GetComponentType( target.Buffer.Format );
this._manager.RequestPBuffer( _pbFormat, Width, Height );
}